Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero answers with fury: the king leaps from D6 to C5 and captures the enemy queen.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero advances the rook from A1 to D1, and right after that rat sets the knight on F6, watching every square. Check: our hero tightens the net by bringing the rook to D8.
A cruel blow: Rat's king captures our hero's rook on D8.
our hero's king takes D2, leaving E1 behind. Rat answers by moving the pawn from C5 to C4, and our hero slides the king across the board, from D2 to C3.
With dungeon cunning, Rat brings the pawn to C5. our hero claims the enemy pawn by landing on C4.
Rat's king advances from D8 to E8. our hero advances the king from C4 to B3.
Check from Rat: the pawn plants itself on C4.
our hero claims the enemy pawn by landing on A3.
From the dark, Rat pushes the pawn to A4. our hero captures the enemy pawn: the king leaps from A3 to A4.
Rat answers by moving the king from E8 to F7, while our hero slides the king across the board, from A4 to B4. With dungeon cunning, Rat brings the pawn to G3.
our hero captures the enemy pawn: the king leaps from B4 to C4.
Rat's pawn advances from E7 to E6. our hero advances the king from C4 to C3. Rat's knight reaches D5 and threatens our hero's king.
Without hurry or fear, our hero places the king on C2. Check from Rat: the knight plants itself on E3.
our hero's king takes D2, leaving C2 behind. Rat answers by moving the knight from E3 to D5, and our hero slides the king across the board, from D2 to D3.
Rat's knight reaches F4 and threatens our hero's king.
With a steady hand, our hero brings the king to E3. Check from Rat: the knight plants itself on D5.
our hero advances the king from E3 to D4. Rat gives check with the pawn on C5.
our hero claims the enemy pawn by landing on C5.
From the dark, Rat pushes the pawn to G2, and our hero's king takes B5, leaving C5 behind. Rat answers by moving the king from F7 to F6, while our hero slides the king across the board, from B5 to C5.
On G1, Rat promotes and gains a reinforcing queen.
With a steady hand, our hero brings the king to D6; then rat's queen advances from G1 to B1. our hero advances the king from D6 to C5.
Rat's queen falls on A2 and tears the pawn from our hero.
Without hurry or fear, our hero places the king on D4. Rat gives check with the queen on B2.
our hero's king takes E4, leaving D4 behind. Rat's queen reaches E2 and threatens our hero's king.
our hero slides the king across the board, from E4 to D4; then with dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the king to C5.
Rat gives check with the queen on C2.
our hero advances the king from C5 to D6; then rat sets the queen on A2, watching every square. Without hurry or fear, our hero places the king on D7.
Check from Rat: the queen plants itself on A7.
our hero's king takes D6, leaving D7 behind. Rat gives check with the queen on C5.
our hero claims the enemy queen by landing on C5.
With dungeon cunning, Rat brings the king to E5. With a steady hand, our hero brings the king to C6; then rat's king advances from E5 to F6.
our hero advances the king from C6 to D7, and right after that rat sets the king on F7, watching every square. Without hurry or fear, our hero places the king on D6.
From the dark, Rat pushes the pawn to G4, while our hero's king takes D7, leaving D6 behind. Rat answers by moving the pawn from G4 to G3, and our hero slides the king across the board, from D7 to D8.
With dungeon cunning, Rat brings the knight to E7. With a steady hand, our hero brings the king to D7, and right after that rat's knight advances from E7 to F5.
our hero advances the king from D7 to C6. Check from Rat: the knight plants itself on D4.
Without hurry or fear, our hero places the king on C5. From the dark, Rat pushes the pawn to G2. our hero captures the enemy knight: the king leaps from C5 to D4.
On G1, Rat promotes and gains a reinforcing knight.
our hero slides the king across the board, from D4 to E3, and right after that with dungeon cunning, Rat brings the knight to H3. With a steady hand, our hero brings the king to F3; then rat's king advances from F7 to G7.
our hero advances the king from F3 to G3, and right after that rat sets the knight on G1, watching every square. Without hurry or fear, our hero places the king on G2.
From the dark, Rat pushes the knight to E2, while our hero's king takes F2, leaving G2 behind. Rat answers by moving the knight from E2 to D4, and our hero slides the king across the board, from F2 to E3.
Rat's knight reaches C2 and threatens our hero's king.
With a steady hand, our hero brings the king to D2, and right after that rat's knight advances from C2 to D4. our hero advances the king from D2 to D3; then rat sets the pawn on E5, watching every square.
Without hurry or fear, our hero places the king on E4. From the dark, Rat pushes the king to F6, and our hero's king takes D5, leaving E4 behind.
Rat answers by moving the knight from D4 to F3, while our hero slides the king across the board, from D5 to D6. With dungeon cunning, Rat brings the pawn to E4.
With a steady hand, our hero brings the king to D5; then rat's king advances from F6 to E7. our hero claims the enemy pawn by landing on E4.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 38 s
- Moves
- 101
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 18 / 6
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 43% of 2666 finished games (1134 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (101 moves) lasted longer than 82% of the games on this floor.