Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's king lands on C5 and defeats Rat's queen!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero's rook takes C1, leaving A1 behind. Rat answers by moving the pawn from A5 to A4. our hero captures the enemy pawn: the rook leaps from C1 to C5.

A cruel blow: Rat's knight captures our hero's rook on C5.

With a steady hand, our hero brings the king to D2. Rat gives check with the knight on B3.

our hero advances the king from D2 to C3; then rat sets the knight on A1, watching every square. Without hurry or fear, our hero places the king on B4.

Check from Rat: the knight plants itself on C2.

our hero captures the enemy pawn: the king leaps from B4 to A4.

Rat answers by moving the pawn from G4 to G3, while our hero slides the king across the board, from A4 to B3. With dungeon cunning, Rat brings the pawn to G2.

our hero captures the enemy knight: the king leaps from B3 to C2.

Rat's pawn advances from C6 to C5. our hero advances the king from C2 to B3. Rat gives check with the pawn on C4.

our hero captures the enemy pawn: the king leaps from B3 to A3.

On G1, Rat promotes and gains a reinforcing queen.

our hero's king takes B4, leaving A3 behind. Check from Rat: the queen plants itself on C5.

our hero captures the enemy queen: the king leaps from B4 to C5.

With dungeon cunning, Rat brings the king to D7. our hero claims the enemy pawn by landing on C4.

Rat's pawn advances from G6 to G5. our hero advances the king from C4 to C5; then rat sets the pawn on E5, watching every square.

Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the pawn to E4, and our hero's pawn takes A5, leaving A4 behind.

Rat answers by moving the king from D7 to C8, while our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the pawn to E3.

With a steady hand, our hero brings the pawn to A7; then rat's king advances from C8 to B7. our hero advances the king from C5 to B5.

Rat's king falls on A7 and tears the pawn from our hero.

Without hurry or fear, our hero places the king on C6. From the dark, Rat pushes the king to B8, while our hero's king takes D7, leaving C6 behind.

Rat answers by moving the king from B8 to B7, and our hero slides the king across the board, from D7 to D8. With dungeon cunning, Rat brings the king to C6.

With a steady hand, our hero brings the king to C8, and right after that rat's king advances from C6 to D5. our hero captures the enemy pawn: the king leaps from C8 to C7.

Rat sets the pawn on G4, watching every square, while without hurry or fear, our hero places the king on B6. From the dark, Rat pushes the king to D4, and our hero's king takes B5, leaving B6 behind.

Rat answers by moving the king from D4 to E5, while our hero slides the king across the board, from B5 to B4. With dungeon cunning, Rat brings the pawn to E2.

With a steady hand, our hero brings the king to C3. On E1, Rat promotes and gains a reinforcing queen.

our hero advances the king from C3 to C2, and right after that rat sets the king on D4, watching every square. Without hurry or fear, our hero places the king on B2.

Rat gives check with the queen on B4.

our hero's king takes A2, leaving B2 behind. Rat answers by moving the pawn from G4 to G3, and our hero slides the king across the board, from A2 to A1.

With dungeon cunning, Rat brings the queen to B8. With a steady hand, our hero brings the king to A2, and right after that rat's queen advances from B8 to D6.

our hero advances the king from A2 to B2. Rat's queen reaches B6 and threatens our hero's king.

Without hurry or fear, our hero places the king on C2. From the dark, Rat pushes the queen to F6, and our hero's king takes D2, leaving C2 behind.

Rat gives check with the queen on F2.

our hero slides the king across the board, from D2 to D1, and right after that with dungeon cunning, Rat brings the queen to A2. With a steady hand, our hero brings the king to E1.

Check from Rat: the queen plants itself on F2.

our hero advances the king from E1 to D1, and right after that rat sets the queen on F7, watching every square. Without hurry or fear, our hero places the king on E2.

From the dark, Rat pushes the queen to B7, while our hero's king takes F1, leaving E2 behind. Check from Rat: the pawn plants itself on G2.

our hero slides the king across the board, from F1 to F2. On G1, Rat promotes and gains a reinforcing bishop.

our hero claims the enemy bishop by landing on G1.

Rat's king advances from D4 to E5. our hero advances the king from G1 to F2.

Check from Rat: the queen plants itself on B2.

Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the queen to A2, and our hero's king takes D3, leaving E3 behind.

Rat's queen reaches A3 and threatens our hero's king.

our hero slides the king across the board, from D3 to C4, and right after that with dungeon cunning, Rat brings the queen to A5. With a steady hand, our hero brings the king to B3.

Rat gives check with the queen on B5.

our hero advances the king from B3 to A3, and right after that rat sets the king on D5, watching every square. Without hurry or fear, our hero places the king on A2.

Check from Rat: the queen plants itself on E2.

our hero's king takes B3, leaving A2 behind. Rat gives check with the queen on F3.

our hero slides the king across the board, from B3 to C2. Rat's queen reaches G2 and threatens our hero's king.

With a steady hand, our hero brings the king to D3. Check from Rat: the queen plants itself on G3.

our hero advances the king from D3 to E2. Rat gives check with the queen on H2.

Without hurry or fear, our hero places the king on F3. From the dark, Rat pushes the queen to H6, and our hero's king takes G4, leaving F3 behind.

Rat answers by moving the king from D5 to C5, while our hero slides the king across the board, from G4 to F5. Rat gives check with the queen on H5.

With a steady hand, our hero brings the king to F6. Rat's queen reaches G6 and threatens our hero's king.

our hero claims the enemy queen by landing on G6.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 1 s
Moves
117
How it ended
draw
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
29 / 6
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 43% of 2668 finished games (1135 wins, 431 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (117 moves) lasted longer than 88% of the games on this floor.

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