Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's pawn lands on F3 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

With a steady hand, our hero brings the pawn to F3, and right after that rat's pawn advances from C5 to C4. our hero captures the enemy pawn: the pawn leaps from F3 to G4.

Rat sets the king on F7, watching every square, while without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the knight to E5, and our hero's pawn takes G5, leaving G4 behind.

Rat's knight reaches F3 and threatens our hero's king.

our hero claims the enemy knight by landing on F3.

With dungeon cunning, Rat brings the pawn to A4. our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat's king advances from F7 to E6. our hero advances the pawn from G2 to G4, and right after that rat sets the king on D5, watching every square.

Without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the pawn to C5. our hero claims the enemy pawn by landing on G6.

Rat answers by moving the pawn from E7 to E6, and our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to C6.

our hero's pawn crowns on G8 and becomes a queen.

Rat's pawn advances from E6 to E5. From E8, our hero's queen forces Rat to defend.

Rat sets the king on B7, watching every square. our hero claims the enemy pawn by landing on E5.

From the dark, Rat pushes the king to C8, and our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the king from C8 to B7.

our hero claims the enemy pawn by landing on C5.

With dungeon cunning, Rat brings the pawn to C3. our hero captures the enemy pawn: the queen leaps from C5 to C3.

Rat's pawn advances from C7 to C6. our hero advances the pawn from G6 to G7, and right after that rat sets the king on C7, watching every square.

our hero's pawn crowns on G8 and becomes a queen.

From the dark, Rat pushes the pawn to C5. Check: our hero tightens the net by bringing the queen to G7.

Rat answers by moving the king from C7 to C8. our hero captures the pawn on C5 and leaves Rat in check.

With dungeon cunning, Rat brings the king to D8. From F6, our hero's queen forces Rat to defend.

Rat's king advances from D8 to E8. Check: our hero tightens the net by bringing the queen to G6.

Rat sets the king on D8, watching every square, while without hurry or fear, our hero places the queen on C6. From the dark, Rat pushes the king to E7.

From E6, our hero's queen forces Rat to defend.

Rat answers by moving the king from E7 to F8. Check: our hero tightens the net by bringing the queen to E8.

With dungeon cunning, Rat brings the king to G7. And it is checkmate: our hero ends the game on G6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 28 s
Moves
51
How it ended
checkmate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
10 / 0
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 43% of 2674 finished games (1137 wins, 431 losses, 1106 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 32% of the games on this floor.

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