Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

A cruel blow: Rat's knight captures our hero's queen on E8.

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

With a steady hand, our hero brings the pawn to H4. Rat advances to B2 and claims our pawn.

our hero advances the pawn from E2 to E3. Rat's pawn crowns on B1 and a hostile knight is born.

Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the pawn to A4, and right after that our hero's king takes D3, leaving E2 behind.

Rat answers by moving the pawn from G4 to G3. A clean strike: our hero's pawn topples the pawn on G3.

Check from Rat: the pawn plants itself on C4.

From D3 to C4, our hero's king swallows Rat's pawn.

Rat captures the pawn on D2 and puts our hero in check.

our hero advances the king from C4 to B4, while rat sets the knight on F3, watching every square. Without hurry or fear, our hero places the pawn on G4.

Check from Rat: the pawn plants itself on C5.

our hero's king takes A5, leaving B4 behind. Rat answers by moving the pawn from G6 to G5. From H4 to G5, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the king to D8. A clean strike: our hero's pawn topples the knight on F3.

Rat's pawn advances from A4 to A3. our hero advances the king from A5 to A6, and rat sets the knight on B6, watching every square.

Without hurry or fear, our hero places the king on A7. From the dark, Rat pushes the pawn to E5, and right after that our hero's king takes B8, leaving A7 behind.

Rat answers by moving the pawn from E5 to E4. A clean strike: our hero's pawn topples the pawn on E4.

With dungeon cunning, Rat brings the king to E8. From B8 to C7, our hero's king swallows Rat's pawn.

Rat's knight advances from B6 to D7. our hero advances the king from C7 to C8, while rat sets the knight on E5, watching every square.

Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the king to F7; then our hero's king takes B7, leaving C8 behind.

Rat advances to C4 and claims our pawn.

our hero slides the pawn across the board, from E4 to E5, and with dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the pawn to E6.

Rat gives check with the knight on D6.

our hero advances the king from B7 to B6, and rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the pawn on E7.

From the dark, Rat pushes the pawn to C3. Promotion: on E8, our hero turns a pawn into a queen.

Rat moves the knight from D6 to E8 and topples our hero's queen.

our hero slides the pawn across the board, from E3 to E4, while with dungeon cunning, Rat brings the pawn to C2. With a steady hand, our hero brings the pawn to E5, and rat's king advances from G6 to H7.

our hero advances the pawn from E5 to E6. Rat's pawn crowns on C1 and a hostile queen is born.

Without hurry or fear, our hero places the pawn on E7. Rat's queen reaches B2 and threatens our hero's king.

our hero's king takes A7, leaving B6 behind. Rat advances to A2 and claims our pawn.

From G6, our hero's pawn forces Rat to defend.

With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the king to B6. Rat's queen reaches F2 and threatens our hero's king.

our hero advances the king from B6 to C6, and rat sets the knight on F6, watching every square. From G7, our hero's pawn forces Rat to defend.

Rat advances to G7 and claims our pawn.

Promotion: on E8, our hero turns a pawn into a queen.

Rat's queen reaches F3 and threatens our hero's king.

our hero slides the king across the board, from C6 to C7, while with dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the queen to E1, and rat's queen advances from F3 to F5.

A clean strike: our hero's pawn topples the queen on F5.

Rat sets the king on G5, watching every square. our hero gives check with the queen on H4.

Rat moves the king from G5 to H4 and topples our hero's queen.

our hero's king takes D8, leaving C7 behind. Rat answers by moving the pawn from A3 to A2, and right after that our hero slides the king across the board, from D8 to E7.

Rat's pawn crowns on A1 and a hostile knight is born.

A clean strike: our hero's king topples the knight on F6.

Rat's king advances from H4 to G4. our hero advances the king from F6 to E5, and rat sets the knight on C2, watching every square.

Without hurry or fear, our hero places the pawn on F6. From the dark, Rat pushes the king to G5, and right after that our hero's king takes E4, leaving E5 behind.

Rat answers by moving the king from G5 to H6; then our hero slides the king across the board, from E4 to F3. With dungeon cunning, Rat brings the knight to B4.

With a steady hand, our hero brings the pawn to F7, and rat's king advances from H6 to G5. Promotion: on F8, our hero turns a pawn into a queen.

Rat sets the king on H5, watching every square. From F8 to B4, our hero's queen swallows Rat's knight.

From the dark, Rat pushes the king to H6; then our hero's king takes G2, leaving F3 behind. Rat answers by moving the king from H6 to H7, and right after that our hero slides the queen across the board, from B4 to F8.

With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the king to F3, while rat's king advances from G6 to H5.

Check: our hero tightens the net by bringing the queen to F7.

Rat sets the king on H6, watching every square; then without hurry or fear, our hero places the king on G4.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 21 s
Moves
105
How it ended
stalemate
Captures (hero / opponent)
9 / 7
Material captured (hero / opponent)
23 / 23
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 43% of 2674 finished games (1137 wins, 431 losses, 1106 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (105 moves) lasted longer than 84% of the games on this floor.

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