Battle chronicle
The duel begins: our hero against Rat on floor 1.
Rat moves its king from F8 to E7 and topples our hero's queen!
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the pawn from C5 to C4, while our hero slides the king across the board, from E1 to F1.
With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to H4; then rat's knight advances from D7 to E5.
our hero advances the pawn from H4 to H5. Rat's pawn falls on H5 and tears the pawn from our hero.
Without hurry or fear, our hero places the king on G1. From the dark, Rat pushes the knight to D3, while our hero's king takes H1, leaving G1 behind.
Rat answers by moving the knight from D3 to E5, and our hero slides the king across the board, from H1 to H2. With dungeon cunning, Rat brings the knight to D7.
With a steady hand, our hero brings the king to G3, and right after that rat's knight advances from D7 to E5. our hero advances the king from G3 to H4; then rat sets the king on D7, watching every square.
our hero claims the enemy pawn by landing on H5.
From the dark, Rat pushes the king to E6, and our hero's king takes H4, leaving H5 behind. Rat answers by moving the king from E6 to F6, while our hero slides the king across the board, from H4 to G3.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the king to F4; then rat's king advances from F7 to F6.
our hero advances the king from F4 to E4, and right after that rat sets the king on F7, watching every square. our hero captures the enemy knight: the king leaps from E4 to E5.
From the dark, Rat pushes the king to F8, while our hero's king takes D4, leaving E5 behind. Rat answers by moving the pawn from G4 to G3.
our hero captures the enemy pawn: the king leaps from D4 to C4.
A cruel blow: Rat's pawn captures our hero's pawn on F2.
With a steady hand, our hero brings the king to B3, and right after that rat's king advances from F8 to E8. our hero captures the enemy pawn: the king leaps from B3 to A3.
Rat sets the pawn on A4, watching every square. our hero claims the enemy pawn by landing on A4.
On F1, Rat promotes and gains a reinforcing rook.
our hero's king takes B4, leaving A4 behind. Rat answers by moving the pawn from E7 to E6, while our hero slides the king across the board, from B4 to C5.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the king to D4.
Rat's pawn reaches C5 and threatens our hero's king.
our hero claims the enemy pawn by landing on C5.
Check from Rat: the rook plants itself on F5.
Without hurry or fear, our hero places the king on C4. From the dark, Rat pushes the rook to G5, while our hero's king takes B4, leaving C4 behind.
Rat's pawn reaches C5 and threatens our hero's king.
our hero slides the king across the board, from B4 to B5; then with dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the king to B6, and right after that rat's king advances from E8 to F7.
our hero advances the king from B6 to C6; then rat sets the king on E8, watching every square. Without hurry or fear, our hero places the king on D6.
From the dark, Rat pushes the rook to H5. our hero captures the enemy pawn: the king leaps from D6 to E6.
Rat gives check with the rook on E5.
our hero claims the enemy rook by landing on E5.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the king to D5; then rat's king advances from F8 to F7.
our hero claims the enemy pawn by landing on C5.
Rat sets the king on G8, watching every square, and without hurry or fear, our hero places the king on D5. From the dark, Rat pushes the king to F7, while our hero's pawn takes A3, leaving A2 behind.
Rat answers by moving the king from F7 to G8, and our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the pawn to A5, and right after that rat's king advances from F7 to E8. our hero advances the pawn from A5 to A6; then rat sets the king on F8, watching every square.
Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to E7. our hero's pawn crowns on A8 and becomes a queen.
Rat answers by moving the king from E7 to F7, while our hero slides the queen across the board, from A8 to C6. With dungeon cunning, Rat brings the king to G7.
From D7, our hero's queen forces Rat to defend.
Rat's king advances from G7 to G8. Check: our hero tightens the net by bringing the queen to D8.
Rat sets the king on F7, watching every square, and without hurry or fear, our hero places the king on E5. From the dark, Rat pushes the king to G6, while our hero's king takes F4, leaving E5 behind.
Rat answers by moving the king from G6 to G7. Check: our hero tightens the net by bringing the queen to D7.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the king to G4, and right after that rat's king advances from G8 to F8.
From E7, our hero's queen forces Rat to defend.
A cruel blow: Rat's king captures our hero's queen on E7.
Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the king to F8, and our hero's pawn takes C5, leaving C4 behind.
Rat answers by moving the king from F8 to G8, while our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the pawn to C7; then rat's king advances from F7 to E7. our hero's pawn crowns on C8 and becomes a queen.
Rat sets the king on F7, watching every square. From F5, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to E7. Check: our hero tightens the net by bringing the queen to E5.
Rat answers by moving the king from E7 to F7, and our hero slides the pawn across the board, from D2 to D4. With dungeon cunning, Rat brings the king to G6.
With a steady hand, our hero brings the pawn to D5, and right after that rat's king advances from G6 to F7. our hero advances the pawn from D5 to D6; then rat sets the king on F8, watching every square.
Without hurry or fear, our hero places the pawn on D7. From the dark, Rat pushes the king to F7. our hero's pawn crowns on D8 and becomes a queen.
Rat answers by moving the king from F7 to G6. Check: our hero tightens the net by bringing the queen to D6.
With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the queen to E6; then rat's king advances from H7 to H8.
From E8, our hero's queen forces Rat to defend.
Rat sets the king on G7, watching every square, and without hurry or fear, our hero places the queen on H5. From the dark, Rat pushes the king to G8.
our hero gives check with the queen on G5.
Rat answers by moving the king from G8 to F7, and our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the king to E8.
With a steady hand, our hero brings the pawn to E5, and right after that rat's king advances from E8 to F7. our hero gives check with the queen on H5.
Rat sets the king on G7, watching every square, while without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the king to F6.
Check: our hero tightens the net by bringing the pawn to E7.
Rat answers by moving the king from F6 to G7. our hero's pawn crowns on E8 and becomes a queen.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 20 s
- Moves
- 143
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 15 / 11
- First capture
- move 4
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (143 moves) lasted longer than 95% of the games on this floor.