Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival knight on C1.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero advances the pawn from D2 to D4, while rat sets the pawn on E5, watching every square. From D4 to E5, our hero's pawn swallows Rat's pawn.

Rat captures the pawn on C2 and puts our hero in check.

our hero's king takes D1, leaving E1 behind. Rat answers by moving the king from E8 to F7, and right after that our hero slides the pawn across the board, from B2 to B4.

Rat moves the knight from C2 to B4 and topples our hero's pawn.

With a steady hand, our hero brings the pawn to A3, while rat's knight advances from B4 to A2. our hero advances the pawn from A3 to A4, and rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the pawn to D5, and right after that our hero's pawn takes E4, leaving E2 behind.

Rat moves the king from E7 to E6 and topples our hero's pawn.

By taking the pawn on D5, our hero drives Rat into check.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to F4. Rat moves the pawn from C6 to D5 and topples our hero's pawn.

our hero advances the pawn from G2 to G4, while rat sets the knight on C1, watching every square. From D1 to C1, our hero's king swallows Rat's knight.

From the dark, Rat pushes the king to E6. our hero gives check with the pawn on F5.

Rat answers by moving the king from E6 to F6. From F5 to G6, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to G5, while rat's pawn advances from C7 to C5.

our hero advances the pawn from H2 to H4, and rat sets the pawn on D4, watching every square. Without hurry or fear, our hero places the king on D2.

From the dark, Rat pushes the king to H8, and right after that our hero's king takes D3, leaving D2 behind. Rat answers by moving the king from H8 to G8; then our hero slides the pawn across the board, from G6 to G7.

Check from Rat: the pawn plants itself on C4.

From D3 to C4, our hero's king swallows Rat's pawn.

Rat's king advances from G8 to H7. A clean strike: our hero's king topples the pawn on D4.

Rat advances to G7 and claims our pawn.

Without hurry or fear, our hero places the pawn on G6. Rat moves the king from G7 to G6 and topples our hero's pawn.

From H5, our hero's pawn forces Rat to defend.

Rat answers by moving the king from G6 to F6, and right after that our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Rat brings the king to G5.

With a steady hand, our hero brings the pawn to H7, while rat's king advances from G5 to G6. Promotion: on H8, our hero turns a pawn into a queen.

Rat sets the king on F5, watching every square. Check: our hero tightens the net by bringing the queen to F8.

From the dark, Rat pushes the king to G6, and right after that our hero's queen takes C5, leaving F8 behind. Rat answers by moving the king from G6 to F6.

A clean strike: our hero's queen topples the pawn on A5.

With dungeon cunning, Rat brings the king to E6. Check: our hero tightens the net by bringing the queen to A6.

Rat's king advances from E6 to F7. our hero gives check with the queen on B7.

Rat sets the king on G6, watching every square, and right after that without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to H5; then our hero's pawn takes A6, leaving A5 behind.

Rat answers by moving the king from H5 to H6, and right after that our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to G5.

Promotion: on A8, our hero turns a pawn into a queen.

Rat's king advances from G5 to H4. Check: our hero tightens the net by bringing the queen to H8.

Rat sets the king on G3, watching every square. our hero gives check with the queen on C7.

From the dark, Rat pushes the king to G4. From G8, our hero's queen forces Rat to defend.

Rat answers by moving the king from G4 to H3. Check: our hero tightens the net by bringing the queen to H7.

With dungeon cunning, Rat brings the king to G2. our hero gives check with the queen on C2.

Rat's king advances from G2 to F1. From F5, our hero's queen forces Rat to defend.

Rat sets the king on E1, watching every square. Check: our hero tightens the net by bringing the queen to C1.

From the dark, Rat pushes the king to E2; then our hero's king takes C4, leaving D4 behind.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 4 s
Moves
85
How it ended
stalemate
Captures (hero / opponent)
7 / 6
Material captured (hero / opponent)
9 / 6
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (85 moves) lasted longer than 72% of the games on this floor.

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