Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero answers with fury: the king leaps from E2 to F2 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

From the dark, Rat pushes the pawn to C4, and right after that our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the pawn from E7 to E5; then our hero slides the pawn across the board, from A3 to A4.

With dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the pawn to E4. Rat moves the knight from F6 to E4 and topples our hero's pawn.

our hero advances the king from E1 to E2. Rat advances to F2 and claims our pawn.

From E2 to F2, our hero's king swallows Rat's knight.

From the dark, Rat pushes the king to D8; then our hero's king takes G3, leaving F2 behind. Rat answers by moving the king from D8 to E7.

From G3 to G4, our hero's king swallows Rat's pawn.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the king to G5, while rat's king advances from F8 to G8.

From G5 to G6, our hero's king swallows Rat's pawn.

Rat sets the pawn on C5, watching every square; then without hurry or fear, our hero places the king on F6. From the dark, Rat pushes the king to H8.

From F6 to E5, our hero's king swallows Rat's pawn.

Rat answers by moving the king from H8 to G8; then our hero slides the king across the board, from E5 to D5. Rat gives check with the pawn on C6.

From D5 to C6, our hero's king swallows Rat's pawn.

Rat's king advances from G8 to F7. A clean strike: our hero's king topples the pawn on C5.

Rat sets the king on E7, watching every square, and right after that without hurry or fear, our hero places the king on B5. From the dark, Rat pushes the king to E8.

A clean strike: our hero's king topples the pawn on A5.

Rat answers by moving the king from E8 to F8, and right after that our hero slides the king across the board, from A5 to B5. With dungeon cunning, Rat brings the king to E7.

A clean strike: our hero's king topples the pawn on C4.

Rat's king advances from E7 to F8. our hero advances the pawn from A4 to A5, and rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to E8, and right after that our hero's pawn takes A7, leaving A6 behind.

Rat answers by moving the king from E8 to F8. Promotion: on A8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to D4, and rat's king advances from F7 to E7.

our hero advances the king from C4 to C5, while rat sets the king on F6, watching every square. Without hurry or fear, our hero places the pawn on D5.

From the dark, Rat pushes the king to F5; then our hero's pawn takes D6, leaving D5 behind. Rat answers by moving the king from F5 to G6, and right after that our hero slides the pawn across the board, from D6 to D7.

With dungeon cunning, Rat brings the king to F7. Promotion: on D8, our hero turns a pawn into a queen.

Rat's king advances from F7 to E6. our hero gives check with the queen on D6.

Rat sets the king on F7, watching every square. From A7, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to G8. our hero delivers the final mate from D8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 12 s
Moves
63
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
11 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 48% of the games on this floor.

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