Battle chronicle
In the depths of Sewers, our hero faces Rat.
Rat moves its pawn from D5 to C4 and topples our hero's queen!
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero advances the pawn from H2 to H4. Rat gives check with the knight on C2.
Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the pawn to C5. From D2 to C2, our hero's king swallows Rat's knight.
Rat answers by moving the king from E8 to F7; then our hero slides the king across the board, from C2 to D3. With dungeon cunning, Rat brings the pawn to D5.
With a steady hand, our hero brings the pawn to F4. Rat's pawn reaches C4 and threatens our hero's king.
our hero advances the king from D3 to D4, while rat sets the king on F8, watching every square. Without hurry or fear, our hero places the pawn on H5.
From the dark, Rat pushes the king to F7. By taking the pawn on G6, our hero drives Rat into check.
Rat answers by moving the king from F7 to G7, and right after that our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Rat brings the pawn to A4.
From F6, our hero's pawn forces Rat to defend.
Rat advances to G6 and claims our pawn.
our hero advances the pawn from F6 to F7, and rat sets the pawn on A3, watching every square. Promotion: on F8, our hero turns a pawn into a queen.
Check from Rat: the pawn plants itself on C5.
From D4 to C5, our hero's king swallows Rat's pawn.
Rat answers by moving the pawn from E7 to E6; then our hero slides the queen across the board, from F8 to A8. With dungeon cunning, Rat brings the king to G5.
From A8 to A3, our hero's queen swallows Rat's pawn.
Rat's king advances from G5 to F4. our hero advances the queen from A3 to A4, while rat sets the king on E3, watching every square.
From A4 to C4, our hero's queen swallows Rat's pawn.
Rat moves the pawn from D5 to C4 and topples our hero's queen.
A clean strike: our hero's king topples the pawn on C4.
Rat answers by moving the pawn from E6 to E5, and right after that our hero slides the king across the board, from C4 to D5. With dungeon cunning, Rat brings the king to D3.
A clean strike: our hero's king topples the pawn on E5.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 48 s
- Moves
- 39
- How it ended
- draw
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 9 / 10
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (39 moves) lasted longer than 18% of the games on this floor.