Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero answers with fury: the king leaps from G5 to H4 and captures the enemy knight.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
With dungeon cunning, Rat brings the knight to E5. With a steady hand, our hero brings the pawn to H4.
Rat's knight reaches F3 and threatens our hero's king.
our hero advances the king from E1 to F2, and right after that rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the king on E3.
A cruel blow: Rat's knight captures our hero's pawn on H4.
our hero's king takes F4, leaving E3 behind. Rat answers by moving the pawn from C6 to C5. our hero captures the enemy pawn: the king leaps from F4 to G4.
With dungeon cunning, Rat brings the pawn to G5. our hero claims the enemy pawn by landing on G5.
Rat's king advances from E8 to F8. our hero captures the enemy knight: the king leaps from G5 to H4.
Rat sets the king on E8, watching every square. our hero claims the enemy pawn by landing on C5.
From the dark, Rat pushes the king to D7, and our hero's bishop takes G1, leaving C5 behind. Rat answers by moving the king from D7 to D6, while our hero slides the king across the board, from H4 to G4.
With dungeon cunning, Rat brings the pawn to C3. With a steady hand, our hero brings the king to F3; then rat's pawn advances from C7 to C5.
our hero advances the king from F3 to E2, and right after that rat sets the king on D5, watching every square. Without hurry or fear, our hero places the king on D3.
From the dark, Rat pushes the pawn to C2. our hero claims the enemy pawn by landing on C2.
Rat answers by moving the king from D5 to E4, and our hero slides the bishop across the board, from G1 to H2. With dungeon cunning, Rat brings the king to F3.
With a steady hand, our hero brings the bishop to D6, and right after that rat's pawn advances from C5 to C4. our hero captures the enemy pawn: the bishop leaps from D6 to E7.
Rat sets the king on F4, watching every square. From G5, our hero's bishop forces Rat to defend.
Rat's king falls on G5 and tears the bishop from our hero.
our hero's king takes C3, leaving C2 behind. Rat answers by moving the king from G5 to G4. our hero claims the enemy pawn by landing on C4.
With dungeon cunning, Rat brings the king to G5. With a steady hand, our hero brings the king to B5; then rat's king advances from G5 to H5.
our hero claims the enemy pawn by landing on A5.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 55 s
- Moves
- 45
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 11 / 4
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 24% of the games on this floor.