Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival bishop on A2.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the king to F7, while our hero's pawn takes F5, leaving F4 behind.

Rat answers by moving the knight from D7 to F8. our hero captures the pawn on G6 and leaves Rat in check.

With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to G7, and right after that rat's knight advances from F8 to D7.

our hero advances the king from E1 to F2. A cruel blow: Rat's pawn captures our hero's pawn on B2.

Without hurry or fear, our hero places the king on G3. Rat's king falls on G7 and tears the pawn from our hero.

our hero captures the enemy pawn: the king leaps from G3 to G4.

Rat answers by moving the pawn from C5 to C4, while our hero slides the king across the board, from G4 to F4. With dungeon cunning, Rat brings the king to F7.

With a steady hand, our hero brings the king to E4. On B1, Rat promotes and gains a reinforcing bishop.

our hero advances the king from E4 to D4. Rat's bishop falls on A2 and tears the pawn from our hero.

Without hurry or fear, our hero places the king on C3. From the dark, Rat pushes the king to F6, while our hero's king takes B2, leaving C3 behind.

Rat answers by moving the king from F6 to G7. our hero captures the enemy bishop: the king leaps from B2 to A2.

With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the king to B2, and right after that rat's king advances from F6 to E6.

our hero advances the king from B2 to C3; then rat sets the king on D5, watching every square. Without hurry or fear, our hero places the king on B2.

From the dark, Rat pushes the pawn to A4, and our hero's king takes A3, leaving B2 behind. Rat answers by moving the pawn from E7 to E6.

our hero claims the enemy pawn by landing on A4.

With dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the king to A5; then rat's king advances from D5 to C5.

our hero advances the king from A5 to A6, and right after that rat sets the knight on D5, watching every square. Without hurry or fear, our hero places the king on B7.

From the dark, Rat pushes the knight to E3. our hero claims the enemy pawn by landing on C7.

Rat answers by moving the king from C5 to B5, and our hero slides the king across the board, from C7 to D6. With dungeon cunning, Rat brings the knight to F1.

our hero claims the enemy pawn by landing on E6.

Rat's king advances from B5 to A6. our hero advances the king from E6 to D6; then rat sets the king on B6, watching every square.

Without hurry or fear, our hero places the king on E5. Rat's knight falls on D2 and tears the pawn from our hero.

our hero's king takes D4, leaving E5 behind. Rat answers by moving the king from B6 to C7, while our hero slides the king across the board, from D4 to E3.

With dungeon cunning, Rat brings the knight to B1. With a steady hand, our hero brings the king to F2; then rat's king advances from C7 to D6.

our hero advances the king from F2 to E1, and right after that rat sets the king on D7, watching every square. Without hurry or fear, our hero places the king on D1.

Check from Rat: the knight plants itself on C3.

our hero's king takes D2, leaving D1 behind. Rat gives check with the knight on E4.

our hero slides the king across the board, from D2 to E3; then with dungeon cunning, Rat brings the knight to G5. With a steady hand, our hero brings the king to F4, and right after that rat's pawn advances from C6 to C5.

our hero captures the enemy knight: the king leaps from F4 to G5.

Rat sets the king on C6, watching every square, while without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the king to B5, and our hero's king takes E5, leaving F5 behind.

Rat answers by moving the king from B5 to A5, while our hero slides the king across the board, from E5 to D5. With dungeon cunning, Rat brings the king to B6.

our hero captures the enemy pawn: the king leaps from D5 to C4.

Rat's king advances from B6 to B7. our hero claims the enemy pawn by landing on C5.

Rat sets the king on B8, watching every square, and without hurry or fear, our hero places the king on C6. From the dark, Rat pushes the king to C8, while our hero's pawn takes E4, leaving E2 behind.

Rat answers by moving the king from C8 to D8, and our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the king to E8.

With a steady hand, our hero brings the king to D6, and right after that rat's king advances from E8 to D8. our hero advances the pawn from E5 to E6; then rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to D8, and our hero's pawn takes G5, leaving G4 behind.

Rat answers by moving the king from D8 to C8, while our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to D8.

With a steady hand, our hero brings the pawn to G7; then rat's king advances from D8 to C8. our hero advances the pawn from C2 to C4, and right after that rat sets the king on D8, watching every square.

Without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the king to C8, while our hero's pawn takes C6, leaving C5 behind.

Rat answers by moving the king from C8 to B8. From C7, our hero's pawn forces Rat to defend.

With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the king to C5, and right after that rat's king advances from B7 to C8.

our hero advances the king from C5 to C6.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 22 s
Moves
109
How it ended
stalemate
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
13 / 4
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (109 moves) lasted longer than 85% of the games on this floor.

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