Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero's pawn lands on A3 and defeats Rat's pawn!

Out of time, our hero loses to Rat.

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The battle, move by move

our hero slides the pawn across the board, from E2 to E4; then with dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to C3, and right after that rat's king advances from E8 to F7.

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat sets the knight on F6, watching every square, while without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the knight to H5, and our hero's pawn takes A4, leaving A3 behind.

Rat answers by moving the knight from H5 to F4. From E6, our hero's pawn forces Rat to defend.

Rat's knight falls on E6 and tears the pawn from our hero.

With a steady hand, our hero brings the pawn to A3; then rat's king advances from F7 to E8. our hero advances the pawn from G2 to G3, and right after that rat sets the knight on C5, watching every square.

Without hurry or fear, our hero places the king on D1. A cruel blow: Rat's knight captures our hero's pawn on A4.

our hero's king takes E1, leaving D1 behind. Rat answers by moving the king from E8 to F7, and our hero slides the king across the board, from E1 to D1.

With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the king to E1, and right after that rat's king advances from E6 to F6.

our hero advances the king from E1 to D1. Rat's knight reaches B2 and threatens our hero's king.

Without hurry or fear, our hero places the king on C2. From the dark, Rat pushes the knight to A4, and our hero's king takes B1, leaving C2 behind.

Rat answers by moving the king from F6 to F7, while our hero slides the king across the board, from B1 to A2. With dungeon cunning, Rat brings the king to F8.

With a steady hand, our hero brings the king to B1; then rat's king advances from F8 to G7. our hero advances the king from B1 to C1, and right after that rat sets the king on F6, watching every square.

Without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the pawn to G5, while our hero's king takes E2, leaving D1 behind.

Rat answers by moving the king from F6 to F5, and our hero slides the king across the board, from E2 to F1. With dungeon cunning, Rat brings the king to F6.

Out of time, our hero loses to Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
12 min 45 s
Moves
42
How it ended
time out
Captures (hero / opponent)
1 / 2
Material captured (hero / opponent)
1 / 2
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (42 moves) lasted longer than 22% of the games on this floor.

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