Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

Rat advances its king to G6 and claims our queen.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

With dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the pawn to F3.

A cruel blow: Rat's pawn captures our hero's pawn on F3.

our hero claims the enemy pawn by landing on F3.

Rat sets the knight on D7, watching every square, and without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the pawn to C4.

our hero claims the enemy pawn by landing on C4.

Rat answers by moving the pawn from G6 to G5, and our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Rat brings the pawn to C5.

With a steady hand, our hero brings the pawn to C3, and right after that rat's king advances from E8 to F7. our hero advances the pawn from E2 to E3; then rat sets the knight on B6, watching every square.

Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the king to F6. our hero captures the pawn on G5 and leaves Rat in check.

A cruel blow: Rat's king captures our hero's pawn on G5.

our hero slides the pawn across the board, from A3 to A4, and right after that with dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the pawn to E4; then rat's king advances from G5 to F4.

our hero advances the king from E1 to E2, and right after that rat sets the knight on C8, watching every square. Without hurry or fear, our hero places the king on D3.

From the dark, Rat pushes the knight to B6, while our hero's pawn takes H4, leaving H3 behind. Rat answers by moving the knight from B6 to D7, and our hero slides the pawn across the board, from H4 to H5.

With dungeon cunning, Rat brings the king to G3. With a steady hand, our hero brings the pawn to H6, and right after that rat's king advances from G3 to F4.

our hero advances the pawn from H6 to H7; then rat sets the knight on F8, watching every square. our hero's pawn crowns on H8 and becomes a queen.

From the dark, Rat pushes the knight to H7. our hero captures the enemy knight: the queen leaps from H8 to H7.

Rat answers by moving the king from F4 to F3. Check: our hero tightens the net by bringing the queen to H3.

With dungeon cunning, Rat brings the king to F4. With a steady hand, our hero brings the queen to D7; then rat's king advances from F4 to G5.

our hero claims the enemy pawn by landing on C7.

Rat sets the king on H6, watching every square. our hero captures the enemy pawn: the queen leaps from C7 to C5.

From the dark, Rat pushes the king to G7. our hero claims the enemy pawn by landing on A5.

Rat answers by moving the king from G7 to H6. our hero captures the enemy pawn: the queen leaps from A5 to E5.

With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the queen to E8, and right after that rat's king advances from H7 to H6.

our hero advances the queen from E8 to F7; then rat sets the king on G5, watching every square. From F6, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to H5. Check: our hero tightens the net by bringing the queen to G6.

A cruel blow: Rat's king captures our hero's queen on G6.

our hero slides the pawn across the board, from E4 to E5, and right after that with dungeon cunning, Rat brings the king to G5. With a steady hand, our hero brings the pawn to E6; then rat's king advances from G5 to F6.

our hero advances the pawn from E6 to E7. Rat's king falls on E7 and tears the pawn from our hero.

Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to F8, while our hero's pawn takes C5, leaving C4 behind.

Rat answers by moving the king from F8 to E8, and our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the king to E7.

With a steady hand, our hero brings the pawn to A7, and right after that rat's king advances from E7 to F7. our hero's pawn crowns on A8 and becomes a queen.

Rat sets the king on G7, watching every square, while without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to F7.

our hero gives check with the queen on A7.

Rat answers by moving the king from F7 to E6, while our hero slides the queen across the board, from A7 to A6. With dungeon cunning, Rat brings the king to D5.

With a steady hand, our hero brings the pawn to C7; then rat's king advances from D5 to E5. our hero's pawn crowns on C8 and becomes a queen.

Rat sets the king on D5, watching every square. From D8, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to C5. Check: our hero tightens the net by bringing the queen to A5.

Rat answers by moving the king from C5 to C6. our hero gives check with the queen on C8.

With dungeon cunning, Rat brings the king to D6. From D8, our hero's queen forces Rat to defend.

Rat's king advances from D6 to E6. our hero advances the queen from A5 to C5; then rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the queen on E5. From the dark, Rat pushes the king to G6, and our hero's queen takes F8, leaving D8 behind.

Rat answers by moving the king from G6 to H7, while our hero slides the queen across the board, from E5 to G5.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 3 s
Moves
101
How it ended
stalemate
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
11 / 12
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (101 moves) lasted longer than 82% of the games on this floor.

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