Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival queen on H1.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat answers by moving the knight from D7 to E5, while our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the knight to F7.

With a steady hand, our hero brings the pawn to H3; then rat's king advances from E8 to F8. our hero claims the enemy pawn by landing on G4.

Rat sets the pawn on C4, watching every square, and without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the pawn to A4, while our hero's pawn takes F5, leaving F4 behind.

Rat answers by moving the knight from F7 to G5. our hero captures the enemy pawn: the pawn leaps from F5 to G6.

With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to D3, and right after that rat's king advances from G8 to G7.

our hero captures the enemy pawn: the pawn leaps from D3 to C4.

Rat sets the knight on E6, watching every square, while without hurry or fear, our hero places the pawn on E5. Rat's king falls on G6 and tears the pawn from our hero.

our hero's king takes E2, leaving E1 behind. Rat answers by moving the king from G6 to G5, while our hero slides the king across the board, from E2 to F3.

With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the pawn to C3; then rat's knight advances from E6 to F8.

our hero advances the pawn from E5 to E6, and right after that rat sets the knight on G6, watching every square. Without hurry or fear, our hero places the pawn on G3.

Rat's knight reaches E5 and threatens our hero's king.

our hero's king takes E4, leaving F3 behind. Rat's knight falls on C4 and tears the pawn from our hero.

our hero slides the king across the board, from E4 to F3. Rat gives check with the knight on D2.

With a steady hand, our hero brings the king to E2, and right after that rat's knight advances from D2 to B1. our hero advances the king from E2 to F3; then rat sets the king on H6, watching every square.

Without hurry or fear, our hero places the king on F4. Rat's knight falls on C3 and tears the pawn from our hero.

Check: our hero tightens the net by bringing the pawn to G5.

Rat answers by moving the king from H6 to G7, while our hero slides the king across the board, from F4 to F5. With dungeon cunning, Rat brings the pawn to C4.

With a steady hand, our hero brings the pawn to G6; then rat's knight advances from C3 to D5. our hero advances the pawn from G3 to G4, and right after that rat sets the king on G8, watching every square.

Without hurry or fear, our hero places the king on E5. From the dark, Rat pushes the knight to B4, while our hero's pawn takes G5, leaving G4 behind.

Rat gives check with the knight on D3.

our hero slides the king across the board, from E5 to D4; then with dungeon cunning, Rat brings the knight to F4. our hero claims the enemy pawn by landing on C4.

Rat's knight falls on E6 and tears the pawn from our hero.

our hero advances the king from C4 to B4; then rat sets the knight on F4, watching every square. our hero claims the enemy pawn by landing on A4.

From the dark, Rat pushes the pawn to E5, and our hero's king takes B5, leaving A4 behind. Rat answers by moving the pawn from E5 to E4, while our hero slides the king across the board, from B5 to C6.

With dungeon cunning, Rat brings the knight to G2. our hero captures the enemy pawn: the king leaps from C6 to C7.

Rat's pawn advances from E4 to E3. our hero advances the pawn from A3 to A4, and right after that rat sets the knight on H4, watching every square.

Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to G7, while our hero's pawn takes A6, leaving A5 behind.

Rat answers by moving the pawn from E3 to E2, and our hero slides the pawn across the board, from A6 to A7. On E1, Rat promotes and gains a reinforcing queen.

our hero's pawn crowns on A8 and becomes a queen.

Rat's queen advances from E1 to H1. our hero captures the enemy queen: the queen leaps from A8 to H1.

A cruel blow: Rat's knight captures our hero's pawn on G6.

Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the knight to E5, and our hero's pawn takes A5, leaving A4 behind.

Rat answers by moving the king from G7 to G8. Check: our hero tightens the net by bringing the queen to D5.

With dungeon cunning, Rat brings the king to H8. our hero captures the knight on E5 and leaves Rat in check.

Rat's king advances from H8 to G8. our hero advances the pawn from G5 to G6, and right after that rat sets the king on F8, watching every square.

Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to G8, while our hero's pawn takes A7, leaving A6 behind.

Rat answers by moving the king from G8 to F8. Mate. our hero's queen on A8 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 33 s
Moves
93
How it ended
checkmate
Captures (hero / opponent)
9 / 5
Material captured (hero / opponent)
19 / 5
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (93 moves) lasted longer than 77% of the games on this floor.

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