Battle chronicle
The duel begins: our hero against Slug on floor 2.
A cruel blow: Slug's bishop captures our hero's knight on F3.
The duel ends in a draw: our hero and Slug withdraw.
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The battle, move by move
Without hurry or fear, our hero places the bishop on H6. From the dark, Slug pushes the bishop to D5, while our hero's bishop takes G7, leaving H6 behind.
Slug answers by moving the pawn from B5 to B4, and our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Slug brings the pawn to C4.
our hero claims the enemy pawn by landing on G4.
Slug's pawn advances from F7 to F6. our hero captures the enemy pawn: the bishop leaps from G7 to F6.
Slug sets the knight on D2, watching every square, while without hurry or fear, our hero places the knight on F3. Slug's bishop falls on F3 and tears the knight from our hero.
our hero captures the enemy bishop: the pawn leaps from E2 to F3.
Slug answers by moving the pawn from B6 to B5, while our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Slug brings the king to D7.
With a steady hand, our hero brings the pawn to G6; then slug's king advances from D7 to E6. our hero advances the bishop from F6 to G7, and right after that slug sets the knight on B3, watching every square.
Without hurry or fear, our hero places the bishop on H6. From the dark, Slug pushes the pawn to C2, while our hero's pawn takes G7, leaving G6 behind.
Slug answers by moving the king from E6 to F7, and our hero slides the bishop across the board, from H6 to C1. With dungeon cunning, Slug brings the knight to C5.
With a steady hand, our hero brings the king to D2, and right after that slug's knight advances from C5 to B7. our hero captures the enemy pawn: the king leaps from D2 to C2.
A cruel blow: Slug's king captures our hero's pawn on G7.
Without hurry or fear, our hero places the bishop on D2. From the dark, Slug pushes the king to H7. our hero captures the enemy pawn: the bishop leaps from D2 to B4.
Slug answers by moving the king from H7 to G6, while our hero slides the pawn across the board, from F3 to F4. With dungeon cunning, Slug brings the king to F5.
With a steady hand, our hero brings the bishop to D2; then slug's king advances from F5 to E4. our hero advances the king from C2 to C3, and right after that slug sets the king on D5, watching every square.
Without hurry or fear, our hero places the pawn on F5. From the dark, Slug pushes the king to E5, while our hero's king takes B4, leaving C3 behind.
Slug answers by moving the king from E5 to E4, and our hero slides the pawn across the board, from F5 to F6. With dungeon cunning, Slug brings the knight to C5.
our hero claims the enemy pawn by landing on B5.
Slug's king advances from E4 to D5. our hero advances the pawn from F6 to F7; then slug sets the pawn on C3, watching every square.
our hero claims the enemy pawn by landing on C3.
From the dark, Slug pushes the knight to D7, and our hero's bishop takes F6, leaving C3 behind. Slug answers by moving the knight from D7 to F8, while our hero slides the bishop across the board, from F6 to G7.
With dungeon cunning, Slug brings the knight to H7. With a steady hand, our hero brings the king to B6; then slug's king advances from D5 to E6.
our hero advances the king from B6 to C7, and right after that slug sets the knight on F8, watching every square. our hero captures the enemy knight: the bishop leaps from G7 to F8.
From the dark, Slug pushes the pawn to D5, while our hero's bishop takes H6, leaving F8 behind. Slug's king falls on F7 and tears the pawn from our hero.
our hero slides the bishop across the board, from H6 to E3; then with dungeon cunning, Slug brings the king to E7. With a steady hand, our hero brings the king to C6, and right after that slug's pawn advances from D5 to D4.
our hero captures the enemy pawn: the bishop leaps from E3 to D4.
Draw. The dungeon keeps the names of our hero and Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 39 s
- Moves
- 69
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 13 / 5
- First capture
- move 3
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (69 moves) lasted longer than 64% of the games on this floor.