Battle chronicle

The duel begins: our hero against Slug on floor 2.

our hero's king lands on C8 and defeats Slug's queen!

The duel ends in a draw: our hero and Slug withdraw.

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The battle, move by move

With a steady hand, our hero brings the pawn to H4; then slug's king advances from E8 to F8. our hero advances the pawn from H4 to H5, and right after that slug sets the pawn on B2, watching every square.

our hero captures the enemy pawn: the bishop leaps from C1 to B2.

From the dark, Slug pushes the pawn to C2, while our hero's bishop takes C1, leaving B2 behind. Slug answers by moving the king from F8 to E8, and our hero slides the pawn across the board, from H5 to H6.

With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the pawn to H7. Slug's bishop falls on H7 and tears the pawn from our hero.

our hero advances the king from E1 to D2; then slug sets the bishop on D3, watching every square. our hero claims the enemy bishop by landing on D3.

From the dark, Slug pushes the king to C7. our hero captures the enemy pawn: the king leaps from D3 to C2.

Slug answers by moving the king from C7 to C8, while our hero slides the bishop across the board, from C1 to F4. With dungeon cunning, Slug brings the pawn to D5.

With a steady hand, our hero brings the king to B3; then slug's king advances from C8 to D8. our hero advances the bishop from F4 to D6, and right after that slug sets the pawn on B4, watching every square.

Without hurry or fear, our hero places the bishop on B8. From the dark, Slug pushes the king to C8, while our hero's bishop takes D6, leaving B8 behind.

Slug answers by moving the pawn from G4 to G3. our hero captures the enemy pawn: the bishop leaps from D6 to G3.

With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the bishop to H4, and right after that slug's king advances from D7 to C6.

our hero advances the bishop from H4 to E7; then slug sets the king on D7, watching every square. Without hurry or fear, our hero places the bishop on F6.

From the dark, Slug pushes the king to E6, and our hero's bishop takes B2, leaving F6 behind. Slug answers by moving the pawn from F7 to F5, while our hero slides the bishop across the board, from B2 to H8.

With dungeon cunning, Slug brings the king to D6. With a steady hand, our hero brings the bishop to G7; then slug's king advances from D6 to E6.

our hero advances the bishop from G7 to F8, and right after that slug sets the king on F7, watching every square. Without hurry or fear, our hero places the bishop on D6.

From the dark, Slug pushes the king to G6, while our hero's bishop takes C7, leaving D6 behind. Slug answers by moving the king from G6 to G5.

our hero captures the enemy pawn: the bishop leaps from C7 to B6.

With dungeon cunning, Slug brings the pawn to F4. our hero claims the enemy pawn by landing on C5.

Slug's king advances from G5 to G4. our hero advances the bishop from C5 to D4; then slug sets the pawn on F3, watching every square.

Without hurry or fear, our hero places the bishop on E3. From the dark, Slug pushes the king to F5, and our hero's bishop takes F2, leaving E3 behind.

Slug answers by moving the pawn from D5 to D4. our hero claims the enemy pawn by landing on B4.

With dungeon cunning, Slug brings the king to E4. With a steady hand, our hero brings the bishop to G3; then slug's pawn advances from D4 to D3.

our hero advances the king from B4 to C3, and right after that slug sets the king on E3, watching every square. Without hurry or fear, our hero places the bishop on E1.

From the dark, Slug pushes the king to E2, while our hero's bishop takes F2, leaving E1 behind. Slug's king falls on F2 and tears the bishop from our hero.

our hero captures the enemy pawn: the king leaps from C3 to D3.

With dungeon cunning, Slug brings the king to G1. With a steady hand, our hero brings the king to E3, and right after that slug's pawn advances from F3 to F2.

our hero advances the king from E3 to E2. On F1, Slug promotes and gains a reinforcing queen.

Without hurry or fear, our hero places the king on D2. Check from Slug: the queen plants itself on F4.

our hero's king takes E2, leaving D2 behind. Slug answers by moving the queen from F4 to F6, while our hero slides the king across the board, from E2 to E3.

With dungeon cunning, Slug brings the queen to G6. With a steady hand, our hero brings the king to F4; then slug's queen advances from G6 to E8.

our hero advances the king from F4 to F5, and right after that slug sets the king on F2, watching every square. Without hurry or fear, our hero places the king on F4.

From the dark, Slug pushes the king to F1, while our hero's king takes F3, leaving F4 behind. Check from Slug: the queen plants itself on A8.

our hero slides the king across the board, from F3 to F4; then with dungeon cunning, Slug brings the queen to C6. With a steady hand, our hero brings the king to F5, and right after that slug's queen advances from C6 to H1.

our hero advances the king from F5 to F6; then slug sets the queen on H2, watching every square. Without hurry or fear, our hero places the king on F7.

Slug gives check with the queen on A2.

our hero's king takes F8, leaving F7 behind. Slug answers by moving the queen from A2 to B2, while our hero slides the king across the board, from F8 to E8.

With dungeon cunning, Slug brings the queen to C3. With a steady hand, our hero brings the king to D8.

Slug gives check with the queen on C8.

our hero claims the enemy queen by landing on C8.

Draw. The dungeon keeps the names of our hero and Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 39 s
Moves
103
How it ended
draw
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
19 / 4
First capture
move 2

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (103 moves) lasted longer than 92% of the games on this floor.

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