Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero's queen lands on C4 and defeats Slug's bishop!
The duel ends in a draw: our hero and Slug withdraw.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from C2 to B3.
Slug sets the king on D7, watching every square, while without hurry or fear, our hero places the pawn on E3. From the dark, Slug pushes the king to E6, and our hero's pawn takes F3, leaving F2 behind.
Slug answers by moving the bishop from E4 to F5, while our hero slides the pawn across the board, from F3 to F4. With dungeon cunning, Slug brings the bishop to C2.
With a steady hand, our hero brings the pawn to H4; then slug's pawn advances from B5 to B4. our hero advances the pawn from H4 to H5.
Slug's bishop falls on B3 and tears the pawn from our hero.
Without hurry or fear, our hero places the pawn on H6. From the dark, Slug pushes the king to D5, while our hero's pawn takes H7, leaving H6 behind.
Slug answers by moving the pawn from G4 to G3. our hero's pawn crowns on H8 and becomes a queen.
With dungeon cunning, Slug brings the king to C4. With a steady hand, our hero brings the queen to G8, and right after that slug's bishop advances from B3 to A4.
our hero captures the enemy pawn: the queen leaps from G8 to G3.
Slug sets the bishop on C2, watching every square, while without hurry or fear, our hero places the queen on G7. From the dark, Slug pushes the pawn to D5.
our hero captures the enemy pawn: the queen leaps from G7 to F7.
Slug answers by moving the bishop from C2 to D3, while our hero slides the queen across the board, from F7 to B7. With dungeon cunning, Slug brings the king to B3.
our hero captures the enemy pawn: the queen leaps from B7 to B6.
Slug's pawn advances from D5 to D4. our hero claims the enemy pawn by landing on C5.
Slug sets the bishop on C4, watching every square. our hero captures the enemy pawn: the queen leaps from C5 to D4.
From the dark, Slug pushes the king to A2. our hero captures the bishop on C4 and leaves Slug in check.
Slug answers by moving the pawn from B4 to B3. our hero captures the pawn on B3 and leaves Slug in check.
With dungeon cunning, Slug brings the king to A1. our hero captures the pawn on C3 and leaves Slug in check.
Slug's king advances from A1 to B1. our hero advances the queen from C3 to A3; then slug sets the king on C2, watching every square.
Without hurry or fear, our hero places the pawn on F5. From the dark, Slug pushes the king to B1, and our hero's pawn takes F6, leaving F5 behind.
Slug answers by moving the king from B1 to C2, while our hero slides the pawn across the board, from F6 to F7. With dungeon cunning, Slug brings the king to B1.
our hero's pawn crowns on F8 and becomes a queen.
Slug's king advances from B1 to C2. our hero gives check with the queen on C8.
Slug sets the king on B1, watching every square, and without hurry or fear, our hero places the pawn on E4.
Draw. The dungeon keeps the names of our hero and Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 43 s
- Moves
- 53
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 11 / 1
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 39% of the games on this floor.