Battle chronicle

The duel begins: our hero against Slug on floor 2.

Slug moves its knight from C4 to E3 and topples our hero's queen!

Neither our hero nor Slug claims victory. A draw on the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from D2 to C3.

A cruel blow: Slug's pawn captures our hero's pawn on C2.

our hero's king takes D2, leaving E1 behind. Slug answers by moving the king from E8 to D8, and our hero slides the king across the board, from D2 to C1.

With dungeon cunning, Slug brings the pawn to D5. With a steady hand, our hero brings the pawn to E3, and right after that slug's king advances from D8 to C7.

our hero advances the pawn from F2 to F4; then slug sets the king on D6, watching every square. Without hurry or fear, our hero places the pawn on H4.

From the dark, Slug pushes the king to E6, and our hero's pawn takes H5, leaving H4 behind. Slug answers by moving the king from E6 to D7, while our hero slides the pawn across the board, from H5 to H6.

With dungeon cunning, Slug brings the bishop to G6. With a steady hand, our hero brings the pawn to F5.

A cruel blow: Slug's bishop captures our hero's pawn on F5.

our hero advances the pawn from H6 to H7. Slug's bishop falls on H7 and tears the pawn from our hero.

Without hurry or fear, our hero places the pawn on B4. From the dark, Slug pushes the pawn to G3, while our hero's pawn takes E4, leaving E3 behind.

Slug's pawn falls on E4 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from B4 to C5.

With dungeon cunning, Slug brings the king to C7. our hero captures the pawn on B6 and leaves Slug in check.

Slug's king advances from C7 to B8. our hero advances the pawn from B6 to B7.

A cruel blow: Slug's king captures our hero's pawn on B7.

our hero claims the enemy pawn by landing on C2.

From the dark, Slug pushes the pawn to F5, and our hero's king takes D2, leaving C2 behind. Slug answers by moving the king from B7 to B6, while our hero slides the king across the board, from D2 to E2.

With dungeon cunning, Slug brings the king to C5. With a steady hand, our hero brings the king to F1; then slug's bishop advances from H7 to G8.

our hero advances the king from F1 to E2, and right after that slug sets the bishop on D5, watching every square. Without hurry or fear, our hero places the king on E3.

Check from Slug: the pawn plants itself on F4.

our hero claims the enemy pawn by landing on F4.

Slug answers by moving the king from C5 to C4, and our hero slides the king across the board, from F4 to E5. With dungeon cunning, Slug brings the bishop to A8.

With a steady hand, our hero brings the king to F4, and right after that slug's pawn advances from E4 to E3. our hero captures the enemy pawn: the king leaps from F4 to E3.

A cruel blow: Slug's king captures our hero's pawn on C3.

Without hurry or fear, our hero places the king on F4. From the dark, Slug pushes the pawn to B4. our hero captures the enemy pawn: the king leaps from F4 to G3.

Slug answers by moving the king from C3 to C4, while our hero slides the king across the board, from G3 to F2. With dungeon cunning, Slug brings the bishop to F3.

our hero captures the enemy bishop: the king leaps from F2 to F3.

Slug's king advances from C4 to C3. our hero advances the pawn from G2 to G3, and right after that slug sets the pawn on B3, watching every square.

Without hurry or fear, our hero places the king on E2. From the dark, Slug pushes the pawn to B2, while our hero's king takes D1, leaving E2 behind.

On B1, Slug promotes and gains a reinforcing knight.

our hero slides the king across the board, from D1 to C1; then with dungeon cunning, Slug brings the knight to A3. With a steady hand, our hero brings the pawn to G4, and right after that slug's knight advances from A3 to B5.

our hero advances the pawn from G4 to G5; then slug sets the knight on C7, watching every square. Without hurry or fear, our hero places the pawn on G6.

From the dark, Slug pushes the knight to D5, and our hero's pawn takes G7, leaving G6 behind. Slug answers by moving the knight from D5 to E7, while our hero slides the king across the board, from C1 to D1.

With dungeon cunning, Slug brings the knight to C6. our hero's pawn crowns on G8 and becomes a queen.

Slug's knight advances from C6 to A5. From G3, our hero's queen forces Slug to defend.

Slug sets the king on B4, watching every square, and without hurry or fear, our hero places the queen on G5. From the dark, Slug pushes the knight to C4.

our hero gives check with the queen on E7.

Slug answers by moving the king from B4 to C3. From E3, our hero's queen forces Slug to defend.

After toppling the queen on E3, Slug threatens our hero's king.

The duel ends in a draw: our hero and Slug withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 39 s
Moves
86
How it ended
draw
Captures (hero / opponent)
8 / 7
Material captured (hero / opponent)
10 / 15
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1557 finished games (619 wins, 278 losses, 660 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (86 moves) lasted longer than 83% of the games on this floor.

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