Battle chronicle
our hero draws pieces against Slug. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival queen on E2.
Draw. The dungeon keeps the names of our hero and Slug.
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The battle, move by move
our hero slides the bishop across the board, from C1 to A3, while with dungeon cunning, Slug brings the knight to C1. With a steady hand, our hero brings the king to D1, and slug's bishop advances from E4 to D3.
A clean strike: our hero's king topples the knight on C1.
Slug sets the bishop on C2, watching every square. From C1 to C2, our hero's king swallows Slug's bishop.
From the dark, Slug pushes the pawn to C4. A clean strike: our hero's king topples the pawn on C3.
Slug answers by moving the pawn from F7 to F5, and right after that our hero slides the king across the board, from C3 to B4. With dungeon cunning, Slug brings the pawn to C3.
A clean strike: our hero's king topples the pawn on C3.
Slug's king advances from E8 to F7. our hero advances the king from C3 to B4, and slug sets the pawn on G3, watching every square.
Without hurry or fear, our hero places the king on C3. From the dark, Slug pushes the king to G7, and right after that our hero's king takes D3, leaving C3 behind.
Slug answers by moving the pawn from B5 to B4; then our hero slides the king across the board, from D3 to E2. With dungeon cunning, Slug brings the king to H6.
From A3 to B4, our hero's bishop swallows Slug's pawn.
Slug's pawn advances from G3 to G2. our hero advances the king from E2 to F2. Slug's pawn crowns on G1 and a hostile bishop is born.
From F2 to G1, our hero's king swallows Slug's bishop.
From the dark, Slug pushes the king to G7. A clean strike: our hero's bishop topples the pawn on D6.
Slug answers by moving the king from G7 to F7, and right after that our hero slides the king across the board, from G1 to F2. With dungeon cunning, Slug brings the king to E8.
With a steady hand, our hero brings the king to F3, while slug's king advances from E8 to D7. our hero advances the bishop from D6 to F4, and slug sets the king on E7, watching every square.
Without hurry or fear, our hero places the bishop on E3. From the dark, Slug pushes the king to F7, and right after that our hero's king takes F4, leaving F3 behind.
Slug answers by moving the king from F7 to F8. A clean strike: our hero's king topples the pawn on F5.
With dungeon cunning, Slug brings the king to E7. With a steady hand, our hero brings the king to E5, and slug's pawn advances from B6 to B5.
From G5, our hero's bishop forces Slug to defend.
Slug sets the king on F8, watching every square, and right after that without hurry or fear, our hero places the king on D6. From the dark, Slug pushes the pawn to B4.
our hero gives check with the bishop on E7.
Slug answers by moving the king from F8 to F7, and right after that our hero slides the bishop across the board, from E7 to F6. Slug moves the king from F7 to F6 and topples our hero's bishop.
With a steady hand, our hero brings the king to C5, while slug's pawn advances from B4 to B3. our hero advances the king from C5 to C4, and slug sets the pawn on B2, watching every square.
Without hurry or fear, our hero places the king on C3. Slug's pawn crowns on B1 and a hostile queen is born.
our hero's king takes D2, leaving C3 behind. Slug answers by moving the queen from B1 to A1; then our hero slides the king across the board, from D2 to C2.
With dungeon cunning, Slug brings the queen to A6. With a steady hand, our hero brings the king to C3, and slug's queen advances from A6 to B6.
our hero advances the king from C3 to C4, while slug sets the king on F5, watching every square. Without hurry or fear, our hero places the king on D5.
From the dark, Slug pushes the queen to B2; then our hero's king takes C5, leaving D5 behind. Slug gives check with the queen on E5.
our hero slides the king across the board, from C5 to C6, and with dungeon cunning, Slug brings the king to G5. With a steady hand, our hero brings the king to D7, while slug's king advances from G5 to H5.
our hero advances the king from D7 to D8, and slug sets the king on G5, watching every square. Without hurry or fear, our hero places the king on D7.
From the dark, Slug pushes the king to G6, and right after that our hero's king takes C6, leaving D7 behind. Slug answers by moving the king from G6 to G5; then our hero slides the king across the board, from C6 to B6.
With dungeon cunning, Slug brings the queen to F5. With a steady hand, our hero brings the king to C6, and slug's queen advances from F5 to G4.
our hero advances the king from C6 to D6, while slug sets the queen on E2, watching every square. Without hurry or fear, our hero places the king on D5.
From the dark, Slug pushes the king to F5; then our hero's king takes D4, leaving D5 behind. Slug answers by moving the queen from E2 to A2, and right after that our hero slides the king across the board, from D4 to E3.
With dungeon cunning, Slug brings the queen to D5. With a steady hand, our hero brings the king to F2. Slug gives check with the queen on C5.
our hero advances the king from F2 to F3, and slug sets the queen on C4, watching every square. Without hurry or fear, our hero places the king on E3.
From the dark, Slug pushes the king to G4, and right after that our hero's king takes F2, leaving E3 behind. Slug gives check with the queen on E2.
A clean strike: our hero's king topples the queen on E2.
Neither our hero nor Slug claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 33 s
- Moves
- 101
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 23 / 3
- First capture
- move 2
Floor 2 statistics
Against Slug, heroes have won 40% of 1557 finished games (619 wins, 278 losses, 660 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (101 moves) lasted longer than 91% of the games on this floor.