Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
With an adventurer's precision, our hero takes the rival queen on B2.
Slug falls to our hero's mate. The legend grows.
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The battle, move by move
our hero claims the enemy pawn by landing on C3.
Slug's pawn falls on A2 and tears the pawn from our hero.
With a steady hand, our hero brings the knight to F3; then slug's pawn advances from E4 to E3. our hero advances the pawn from B2 to B4.
On A1, Slug promotes and gains a reinforcing queen.
Without hurry or fear, our hero places the king on D1. A cruel blow: Slug's pawn captures our hero's pawn on F2.
our hero's knight takes D2, leaving F3 behind. Slug answers by moving the pawn from C5 to C4, and our hero slides the knight across the board, from D2 to E4.
On F1, Slug promotes and gains a reinforcing queen.
With a steady hand, our hero brings the king to D2, and right after that slug's queen advances from A1 to B2. our hero captures the enemy queen: the bishop leaps from C1 to B2.
Slug gives check with the queen on F4.
Without hurry or fear, our hero places the pawn on E3. From the dark, Slug pushes the queen to E5. our hero gives check with the knight on F6.
Slug answers by moving the king from E8 to F8, while our hero slides the knight across the board, from F6 to G4. After toppling the pawn on C3, Slug threatens our hero's king.
our hero captures the enemy queen: the king leaps from D2 to C3.
Slug's king advances from F8 to G8. our hero advances the king from C3 to D2, and right after that slug sets the pawn on F6, watching every square.
our hero captures the enemy pawn: the bishop leaps from B2 to F6.
From the dark, Slug pushes the king to H7, while our hero's knight takes F2, leaving G4 behind. Slug answers by moving the king from H7 to G6, and our hero slides the bishop across the board, from F6 to D4.
Check from Slug: the pawn plants itself on C3.
our hero claims the enemy pawn by landing on C3.
Slug's king advances from G6 to H5. our hero captures the enemy pawn: the bishop leaps from D4 to B6.
Slug sets the king on H6, watching every square. our hero gives check with the knight on G4.
From the dark, Slug pushes the king to G7, and our hero's pawn takes E4, leaving E3 behind. Slug answers by moving the king from G7 to G6, while our hero slides the pawn across the board, from E4 to E5.
With dungeon cunning, Slug brings the pawn to D5. With a steady hand, our hero brings the pawn to H4; then slug's king advances from G6 to H5.
From F6, our hero's knight forces Slug to defend.
Slug sets the king on H6, watching every square. our hero captures the enemy pawn: the knight leaps from F6 to D5.
From the dark, Slug pushes the king to G7, while our hero's bishop takes C7, leaving B6 behind. Slug answers by moving the king from G7 to H7, and our hero slides the pawn across the board, from E5 to E6.
With dungeon cunning, Slug brings the king to H6. With a steady hand, our hero brings the pawn to E7, and right after that slug's king advances from H6 to H5.
our hero's pawn crowns on E8 and becomes a queen.
Slug sets the king on H6, watching every square. From H8, our hero's queen forces Slug to defend.
From the dark, Slug pushes the king to G6. Check: our hero tightens the net by bringing the pawn to H5.
Slug answers by moving the king from G6 to G5, while our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Slug brings the king to F5.
With a steady hand, our hero brings the knight to F4; then slug's king advances from F5 to G4. Check: our hero tightens the net by bringing the queen to G8.
Slug sets the king on F3, watching every square, and without hurry or fear, our hero places the pawn on H6. From the dark, Slug pushes the king to E3, while our hero's pawn takes H7, leaving H6 behind.
Slug answers by moving the king from E3 to F3. our hero's pawn crowns on H8 and becomes a queen.
With dungeon cunning, Slug brings the king to F2. our hero gives check with the queen on H2.
Slug's king advances from F2 to E3. our hero advances the bishop from C7 to E5; then slug sets the king on E4, watching every square.
Without hurry or fear, our hero places the queen on G5. From the dark, Slug pushes the king to F3, and our hero's queen takes G1, leaving H2 behind.
Slug answers by moving the king from F3 to E4, while our hero slides the queen across the board, from G1 to F1. With dungeon cunning, Slug brings the king to E3.
Check: our hero tightens the net by bringing the queen to E1.
Slug's king advances from E3 to F3. And it is checkmate: our hero ends the game on E2.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 51 s
- Moves
- 85
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 3
- Material captured (hero / opponent)
- 23 / 3
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (85 moves) lasted longer than 81% of the games on this floor.