Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

Slug advances its queen to E8 and claims our queen.

Draw. The dungeon keeps the names of our hero and Slug.

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The battle, move by move

our hero claims the enemy bishop by landing on C3.

Slug's pawn falls on A2 and tears the pawn from our hero.

our hero's pawn takes E3, leaving E2 behind. On A1, Slug promotes and gains a reinforcing rook.

our hero slides the king across the board, from E1 to D1, and right after that with dungeon cunning, Slug brings the rook to A3. our hero captures the enemy rook: the pawn leaps from B2 to A3.

Slug's knight advances from F6 to H7. our hero advances the bishop from C1 to D2, and right after that slug sets the king on E7, watching every square.

Without hurry or fear, our hero places the pawn on F3. A cruel blow: Slug's pawn captures our hero's pawn on F3.

our hero's king takes E1, leaving D1 behind. Slug answers by moving the knight from H7 to G5, and our hero slides the king across the board, from E1 to F1.

With dungeon cunning, Slug brings the king to E6. With a steady hand, our hero brings the king to F2. Slug's knight reaches E4 and threatens our hero's king.

our hero advances the king from F2 to F1. Check from Slug: the knight plants itself on G3.

our hero claims the enemy knight by landing on G3.

From the dark, Slug pushes the king to D5, and our hero's bishop takes C1, leaving D2 behind. Slug answers by moving the pawn from F3 to F2.

our hero claims the enemy pawn by landing on F2.

With dungeon cunning, Slug brings the king to C4. With a steady hand, our hero brings the king to E2.

A cruel blow: Slug's king captures our hero's pawn on C3.

our hero advances the king from E2 to D1, and right after that slug sets the pawn on F6, watching every square. Without hurry or fear, our hero places the pawn on E4.

From the dark, Slug pushes the pawn to C4, while our hero's king takes E1, leaving D1 behind. Slug's king falls on C2 and tears the pawn from our hero.

our hero slides the bishop across the board, from C1 to H6; then with dungeon cunning, Slug brings the pawn to C3. With a steady hand, our hero brings the king to F1, and right after that slug's king advances from C2 to B1.

our hero advances the bishop from H6 to G7; then slug sets the pawn on B4, watching every square. our hero claims the enemy pawn by landing on F6.

From the dark, Slug pushes the king to A2, and our hero's bishop takes E7, leaving F6 behind. Slug answers by moving the pawn from B4 to B3.

our hero claims the enemy pawn by landing on D6.

With dungeon cunning, Slug brings the pawn to B2. With a steady hand, our hero brings the bishop to C7; then slug's king advances from A2 to B1.

our hero claims the enemy pawn by landing on B6.

Slug sets the king on A1, watching every square, and without hurry or fear, our hero places the pawn on E5. On B1, Slug promotes and gains a reinforcing queen.

our hero's king takes E2, leaving F1 behind. Slug's queen reaches B2 and threatens our hero's king.

our hero slides the king across the board, from E2 to E3. Check from Slug: the queen plants itself on C1.

With a steady hand, our hero brings the king to E4. Slug gives check with the queen on H1.

our hero advances the king from E4 to D4; then slug sets the queen on A8, watching every square. Without hurry or fear, our hero places the pawn on E6.

From the dark, Slug pushes the king to A2, and our hero's pawn takes E7, leaving E6 behind. Slug answers by moving the pawn from C3 to C2, while our hero slides the pawn across the board, from A3 to A4.

After toppling the pawn on A4, Slug threatens our hero's king.

With a steady hand, our hero brings the king to E5. On C1, Slug promotes and gains a reinforcing bishop.

our hero's pawn crowns on E8 and becomes a queen.

After toppling the queen on E8, Slug threatens our hero's king.

Without hurry or fear, our hero places the king on F6. Slug's queen reaches F8 and threatens our hero's king.

our hero's king takes E6, leaving F6 behind. Check from Slug: the queen plants itself on G8.

our hero slides the king across the board, from E6 to E5. Slug gives check with the queen on G5.

With a steady hand, our hero brings the king to D4. Slug's queen reaches D8 and threatens our hero's king.

our hero captures the enemy queen: the bishop leaps from B6 to D8.

Slug sets the bishop on D2, watching every square, while without hurry or fear, our hero places the king on E5. From the dark, Slug pushes the king to A1, and our hero's king takes F5, leaving E5 behind.

Slug answers by moving the bishop from D2 to G5. our hero claims the enemy bishop by landing on G5.

With dungeon cunning, Slug brings the king to B1. our hero captures the enemy pawn: the king leaps from G5 to G4.

Slug's king advances from B1 to C2. our hero advances the bishop from D8 to G5, and right after that slug sets the king on B3, watching every square.

Without hurry or fear, our hero places the king on F3. From the dark, Slug pushes the king to A4, while our hero's bishop takes F6, leaving G5 behind.

Slug answers by moving the king from A4 to A3, and our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Slug brings the king to A4.

With a steady hand, our hero brings the pawn to G5, and right after that slug's king advances from A4 to B4. our hero advances the pawn from G5 to G6; then slug sets the king on B3, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Slug pushes the king to A2. our hero's pawn crowns on G8 and becomes a queen.

Slug answers by moving the king from A2 to B1. From B8, our hero's queen forces Slug to defend.

With dungeon cunning, Slug brings the king to C2. Check: our hero tightens the net by bringing the queen to C7.

Slug's king advances from C2 to D1. our hero advances the queen from C7 to A5, and right after that slug sets the king on C1, watching every square.

From G5, our hero's bishop forces Slug to defend.

From the dark, Slug pushes the king to B2. Check: our hero tightens the net by bringing the queen to B5.

Slug answers by moving the king from B2 to C2. our hero gives check with the queen on C5.

With dungeon cunning, Slug brings the king to D3. With a steady hand, our hero brings the bishop to F4.

Neither our hero nor Slug claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 20 s
Moves
117
How it ended
stalemate
Captures (hero / opponent)
10 / 6
Material captured (hero / opponent)
28 / 14
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (117 moves) lasted longer than 95% of the games on this floor.

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