Battle chronicle

The duel begins: our hero against Slug on floor 2.

our hero's pawn lands on C3 and defeats Slug's bishop!

Checkmate! our hero topples Slug and claims victory.

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The battle, move by move

our hero captures the enemy bishop: the pawn leaps from D2 to C3.

A cruel blow: Slug's pawn captures our hero's pawn on C2.

With a steady hand, our hero brings the king to D2, and right after that slug's king advances from E8 to D7. our hero captures the enemy pawn: the king leaps from D2 to C2.

Slug sets the king on E6, watching every square, while without hurry or fear, our hero places the pawn on B3. From the dark, Slug pushes the pawn to B4.

our hero captures the enemy pawn: the pawn leaps from C3 to B4.

Slug answers by moving the knight from F6 to D5. our hero claims the enemy pawn by landing on C5.

Slug gives check with the knight on B4.

With a steady hand, our hero brings the king to C3; then slug's knight advances from B4 to D3. our hero advances the bishop from C1 to E3, and right after that slug sets the knight on E1, watching every square.

our hero captures the enemy pawn: the pawn leaps from C5 to B6.

From the dark, Slug pushes the knight to D3, while our hero's pawn takes F4, leaving F2 behind. Slug answers by moving the king from E6 to D7, and our hero slides the king across the board, from C3 to D4.

With dungeon cunning, Slug brings the king to C6. our hero claims the enemy pawn by landing on E4.

Slug's knight advances from D3 to B4. our hero advances the pawn from F4 to F5; then slug sets the pawn on G3, watching every square.

Without hurry or fear, our hero places the pawn on F6. From the dark, Slug pushes the knight to D3. our hero captures the enemy knight: the king leaps from E4 to D3.

Slug answers by moving the king from C6 to B5, while our hero slides the king across the board, from D3 to D4. Slug's king falls on B6 and tears the pawn from our hero.

our hero gives check with the king on D5.

Slug's king advances from B6 to A6. our hero claims the enemy pawn by landing on D6.

Slug sets the king on B7, watching every square, and without hurry or fear, our hero places the king on E7. From the dark, Slug pushes the pawn to G2.

our hero claims the enemy pawn by landing on F7.

On G1, Slug promotes and gains a reinforcing bishop.

our hero captures the enemy bishop: the bishop leaps from E3 to G1.

With dungeon cunning, Slug brings the king to A6. With a steady hand, our hero brings the bishop to E3, and right after that slug's king advances from A6 to A5.

our hero gives check with the bishop on D2.

Slug sets the king on B5, watching every square, while without hurry or fear, our hero places the pawn on B4. From the dark, Slug pushes the king to A4, and our hero's king takes E7, leaving F7 behind.

Slug answers by moving the king from A4 to B3, while our hero slides the pawn across the board, from F6 to F7. With dungeon cunning, Slug brings the king to A4.

our hero's pawn crowns on F8 and becomes a queen.

Slug's king advances from A4 to B5. Check: our hero tightens the net by bringing the queen to B8.

Slug sets the king on C6, watching every square, and without hurry or fear, our hero places the bishop on E3. From the dark, Slug pushes the king to D5, while our hero's pawn takes B5, leaving B4 behind.

Slug answers by moving the king from D5 to C4, and our hero slides the pawn across the board, from B5 to B6. With dungeon cunning, Slug brings the king to D3.

With a steady hand, our hero brings the bishop to H6, and right after that slug's king advances from D3 to E2. our hero advances the pawn from B6 to B7; then slug sets the king on E1, watching every square.

Check: our hero tightens the net by bringing the queen to E5.

From the dark, Slug pushes the king to F1. our hero's pawn crowns on B8 and becomes a queen.

Slug answers by moving the king from F1 to G1. From B1, our hero's queen forces Slug to defend.

With dungeon cunning, Slug brings the king to G2. With a steady hand, our hero brings the bishop to E3; then slug's king advances from G2 to H3.

our hero gives check with the queen on F5.

Slug sets the king on G3, watching every square. From G5, our hero's queen forces Slug to defend.

From the dark, Slug pushes the king to F3. Check: our hero tightens the net by bringing the queen to F4.

Slug answers by moving the king from F3 to G2. our hero gives check with the queen on G1.

With dungeon cunning, Slug brings the king to H3. From F3, our hero's queen forces Slug to defend.

Slug's king advances from H3 to H4. our hero delivers the final mate from H1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 49 s
Moves
85
How it ended
checkmate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
16 / 2
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (85 moves) lasted longer than 81% of the games on this floor.

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