Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
our hero answers with fury: the bishop leaps from G5 to C1 and captures the enemy knight.
In the end, our hero delivers checkmate and Slug flees the board.
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The battle, move by move
our hero claims the enemy bishop by landing on C3.
Slug sets the pawn on G3, watching every square. our hero captures the enemy pawn: the pawn leaps from F2 to G3.
From the dark, Slug pushes the king to F8, while our hero's bishop takes G5, leaving C1 behind. Slug answers by moving the king from F8 to E8.
our hero captures the enemy knight: the bishop leaps from G5 to F6.
A cruel blow: Slug's pawn captures our hero's pawn on C2.
With a steady hand, our hero brings the pawn to H4, and right after that slug's pawn advances from B5 to B4. our hero advances the bishop from F6 to G5; then slug sets the pawn on B5, watching every square.
Without hurry or fear, our hero places the pawn on H5. From the dark, Slug pushes the pawn to C4, and our hero's pawn takes H6, leaving H5 behind.
On C1, Slug promotes and gains a reinforcing knight.
our hero claims the enemy knight by landing on C1.
With dungeon cunning, Slug brings the king to D8. With a steady hand, our hero brings the pawn to H7; then slug's king advances from D8 to E8.
our hero's pawn crowns on H8 and becomes a queen.
Slug sets the king on D7, watching every square, and without hurry or fear, our hero places the queen on H7. From the dark, Slug pushes the king to E6, while our hero's pawn takes G4, leaving G3 behind.
Slug answers by moving the pawn from F7 to F6. our hero captures the pawn on E4 and leaves Slug in check.
With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the queen to F4, and right after that slug's pawn advances from B4 to B3.
our hero advances the pawn from A2 to A3; then slug sets the king on E7, watching every square. Without hurry or fear, our hero places the queen on F5.
From the dark, Slug pushes the king to D8, and our hero's bishop takes H6, leaving C1 behind. Slug answers by moving the pawn from B5 to B4, while our hero slides the queen across the board, from F5 to B5.
Slug's pawn falls on A3 and tears the pawn from our hero.
our hero captures the enemy pawn: the queen leaps from B5 to C4.
Slug's pawn advances from D6 to D5. our hero claims the enemy pawn by landing on B3.
Slug sets the pawn on F5, watching every square. our hero captures the enemy pawn: the queen leaps from B3 to A3.
From the dark, Slug pushes the king to C8. Check: our hero tightens the net by bringing the queen to F8.
Slug answers by moving the king from C8 to B7. our hero captures the enemy pawn: the queen leaps from F8 to F5.
With dungeon cunning, Slug brings the king to C6. With a steady hand, our hero brings the pawn to C4, and right after that slug's pawn advances from D5 to D4.
our hero advances the bishop from H6 to F8; then slug sets the pawn on D3, watching every square. our hero claims the enemy pawn by landing on D3.
From the dark, Slug pushes the king to B7, and our hero's bishop takes D6, leaving F8 behind. Slug answers by moving the king from B7 to A7, while our hero slides the queen across the board, from F5 to B5.
With dungeon cunning, Slug brings the king to A8. And it is checkmate: our hero ends the game on A6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 45 s
- Moves
- 59
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 16 / 2
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 49% of the games on this floor.