Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

our hero answers with fury: the queen leaps from H6 to F6 and captures the enemy knight.

In the end, our hero delivers checkmate and Slug flees the board.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on B3.

Slug sets the pawn on B4, watching every square. From D2 to C3, our hero's pawn swallows Slug's bishop.

From the dark, Slug pushes the pawn to B5. A clean strike: our hero's pawn topples the pawn on B4.

Slug answers by moving the pawn from G4 to G3. From F2 to G3, our hero's pawn swallows Slug's pawn.

Slug moves the pawn from C5 to B4 and topples our hero's pawn.

With a steady hand, our hero brings the pawn to H4, while slug's knight advances from F6 to G8. our hero advances the pawn from H4 to H5, and slug sets the king on D7, watching every square.

Without hurry or fear, our hero places the pawn on G4. From the dark, Slug pushes the knight to F6, and right after that our hero's pawn takes H6, leaving H5 behind.

Slug answers by moving the king from D7 to E7; then our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Slug brings the knight to D7.

With a steady hand, our hero brings the pawn to H7, and slug's pawn advances from F7 to F6. our hero advances the pawn from G5 to G6, while slug sets the pawn on D5, watching every square.

Promotion: on H8, our hero turns a pawn into a queen.

From the dark, Slug pushes the pawn to F5; then our hero's pawn takes G7, leaving G6 behind. Slug answers by moving the king from E7 to E6.

Promotion: on G8, our hero turns a pawn into a queen.

With dungeon cunning, Slug brings the king to D6. With a steady hand, our hero brings the queen to D8, while slug's king advances from D6 to C6.

From C8, our hero's queen forces Slug to defend.

Slug sets the king on D6, watching every square. Check: our hero tightens the net by bringing the queen to H6.

From the dark, Slug pushes the knight to F6. And it is checkmate: our hero ends the game on F6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
57 s
Moves
35
How it ended
checkmate
Captures (hero / opponent)
5 / 1
Material captured (hero / opponent)
9 / 1
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (35 moves) lasted longer than 17% of the games on this floor.

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