Battle chronicle
In the depths of Sewers, our hero faces Slug.
our hero's king lands on F3 and defeats Slug's bishop!
The duel ends in a draw: our hero and Slug withdraw.
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The battle, move by move
our hero's bishop takes A3, leaving C1 behind. Slug answers by moving the pawn from F7 to F5; then our hero slides the king across the board, from E1 to F2.
With dungeon cunning, Slug brings the pawn to B2. With a steady hand, our hero brings the king to E1. Slug's pawn crowns on B1 and a hostile knight is born.
our hero advances the bishop from A3 to C1, while slug sets the bishop on D3, watching every square. Without hurry or fear, our hero places the bishop on H6.
From the dark, Slug pushes the pawn to F4. A clean strike: our hero's bishop topples the pawn on F4.
Slug answers by moving the pawn from C5 to C4. From F4 to D6, our hero's bishop swallows Slug's pawn.
With dungeon cunning, Slug brings the king to D8. With a steady hand, our hero brings the king to D1, while slug's king advances from D8 to E8.
our hero advances the bishop from D6 to C7, and slug sets the knight on A3, watching every square. A clean strike: our hero's bishop topples the pawn on B6.
From the dark, Slug pushes the king to D7, and right after that our hero's king takes E1, leaving D1 behind. Slug answers by moving the king from D7 to C8; then our hero slides the king across the board, from E1 to F2.
With dungeon cunning, Slug brings the knight to B1. With a steady hand, our hero brings the king to G3, and slug's king advances from C8 to B8.
A clean strike: our hero's king topples the pawn on G4.
Slug sets the king on B7, watching every square, and right after that without hurry or fear, our hero places the bishop on E3. From the dark, Slug pushes the bishop to C2; then our hero's bishop takes D4, leaving E3 behind.
Slug answers by moving the bishop from C2 to E4. From D4 to C3, our hero's bishop swallows Slug's pawn.
With dungeon cunning, Slug brings the king to C8. With a steady hand, our hero brings the king to F4, while slug's bishop advances from E4 to F3.
From F4 to F3, our hero's king swallows Slug's bishop.
Slug sets the king on B7, watching every square; then without hurry or fear, our hero places the king on E4. Slug captures the bishop on C3 and puts our hero in check.
our hero's king takes D4, leaving E4 behind. Slug answers by moving the knight from C3 to D5.
A clean strike: our hero's king topples the knight on D5.
With dungeon cunning, Slug brings the king to B8. With a steady hand, our hero brings the king to C5, and slug's king advances from B8 to A7.
A clean strike: our hero's king topples the pawn on B5.
Slug sets the pawn on C3, watching every square, and right after that without hurry or fear, our hero places the king on C4. From the dark, Slug pushes the king to B7.
A clean strike: our hero's king topples the pawn on C3.
Draw. The dungeon keeps the names of our hero and Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 47 s
- Moves
- 51
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 13 / 3
- First capture
- move 5
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 36% of the games on this floor.