Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

our hero answers with fury: the pawn leaps from D2 to C3 and captures the enemy bishop.

Neither our hero nor Slug claims victory. A draw on the board.

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The battle, move by move

our hero claims the enemy bishop by landing on C3.

Slug sets the pawn on C4, watching every square, and without hurry or fear, our hero places the king on D2. From the dark, Slug pushes the knight to G8, while our hero's king takes E3, leaving D2 behind.

Slug answers by moving the pawn from B3 to B2, and our hero slides the king across the board, from E3 to D2. With dungeon cunning, Slug brings the king to D8.

With a steady hand, our hero brings the king to C2, and right after that slug's pawn advances from G4 to G3. our hero captures the enemy pawn: the king leaps from C2 to B2.

Slug sets the pawn on D5, watching every square, while without hurry or fear, our hero places the king on C2. From the dark, Slug pushes the pawn to F6, and our hero's king takes D2, leaving C2 behind.

Slug answers by moving the king from D8 to C8, while our hero slides the king across the board, from D2 to E2. With dungeon cunning, Slug brings the pawn to E3.

our hero captures the enemy pawn: the king leaps from E2 to E3.

Slug gives check with the pawn on D4.

our hero advances the king from E3 to F3, and right after that slug sets the pawn on D3, watching every square. our hero captures the enemy pawn: the king leaps from F3 to G3.

From the dark, Slug pushes the pawn to B4, while our hero's king takes F3, leaving G3 behind. Slug answers by moving the pawn from D3 to D2, and our hero slides the king across the board, from F3 to E2.

With dungeon cunning, Slug brings the king to B7. our hero claims the enemy pawn by landing on D2.

Slug's king advances from B7 to C6. our hero advances the king from D2 to C2.

A cruel blow: Slug's pawn captures our hero's pawn on C3.

our hero claims the enemy pawn by landing on C3.

From the dark, Slug pushes the king to B7. our hero captures the enemy pawn: the king leaps from C3 to C4.

Slug answers by moving the king from B7 to C6, while our hero slides the king across the board, from C4 to D4. With dungeon cunning, Slug brings the knight to E7.

With a steady hand, our hero brings the king to E4. Slug's pawn reaches F5 and threatens our hero's king.

our hero advances the king from E4 to F4, and right after that slug sets the knight on C8, watching every square. our hero captures the enemy pawn: the king leaps from F4 to F5.

Slug gives check with the knight on D6.

our hero's king takes E5, leaving F5 behind. Slug answers by moving the king from C6 to B7, and our hero slides the king across the board, from E5 to E6.

With dungeon cunning, Slug brings the king to B8. our hero claims the enemy knight by landing on D6.

Slug's king advances from B8 to A7. our hero advances the king from D6 to C6; then slug sets the king on A8, watching every square.

Without hurry or fear, our hero places the king on B5. From the dark, Slug pushes the king to A7, and our hero's king takes C6, leaving B5 behind.

Slug answers by moving the king from A7 to A6, while our hero slides the king across the board, from C6 to D7. With dungeon cunning, Slug brings the pawn to B5.

With a steady hand, our hero brings the king to D6; then slug's king advances from A6 to B7. our hero advances the king from D6 to C5, and right after that slug sets the king on A7, watching every square.

our hero captures the enemy pawn: the king leaps from C5 to B5.

The duel ends in a draw: our hero and Slug withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 0 s
Moves
63
How it ended
draw
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
14 / 1
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 55% of the games on this floor.

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