Battle chronicle

In the depths of Sewers, our hero faces Rat.

With an adventurer's precision, our hero takes the rival rook on F8.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

With a steady hand, our hero brings the pawn to D4, and rat's pawn advances from E7 to E5. A clean strike: our hero's pawn topples the pawn on E5.

Rat advances to B2 and claims our pawn.

Without hurry or fear, our hero places the pawn on C4. Rat's pawn crowns on B1 and a hostile rook is born.

our hero's king takes D2, leaving E1 behind. Rat answers by moving the rook from B1 to B4, and right after that our hero slides the king across the board, from D2 to C3.

With dungeon cunning, Rat brings the rook to A4. With a steady hand, our hero brings the king to B3. Rat's rook reaches B4 and threatens our hero's king.

our hero advances the king from B3 to C3, and rat sets the king on D8, watching every square. Without hurry or fear, our hero places the king on D4.

From the dark, Rat pushes the king to E7, and right after that our hero's pawn takes E6, leaving E5 behind. Rat answers by moving the rook from B4 to B7.

A clean strike: our hero's pawn topples the pawn on D7.

With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the pawn to A3, and rat's rook advances from B7 to B6.

our hero advances the king from D4 to E5, while rat sets the king on D8, watching every square. Without hurry or fear, our hero places the king on F6.

Rat moves the king from D8 to D7 and topples our hero's pawn.

A clean strike: our hero's king topples the pawn on G6.

Rat gives check with the pawn on C5.

our hero slides the king across the board, from G6 to F7, and with dungeon cunning, Rat brings the rook to B2. With a steady hand, our hero brings the pawn to E4, while rat's rook advances from B2 to B5.

our hero advances the king from F7 to F8, and rat sets the rook on A5, watching every square. Without hurry or fear, our hero places the king on F7.

From the dark, Rat pushes the king to C8, and right after that our hero's king takes E8, leaving F7 behind. Rat answers by moving the rook from A5 to A6; then our hero slides the king across the board, from E8 to E7.

With dungeon cunning, Rat brings the rook to H6. With a steady hand, our hero brings the king to E8, and rat's rook advances from H6 to F6.

our hero advances the king from E8 to E7. Rat advances to F2 and claims our pawn.

Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the rook to F8.

A clean strike: our hero's king topples the rook on F8.

Rat answers by moving the king from C8 to B8, and right after that our hero slides the king across the board, from F8 to E8. With dungeon cunning, Rat brings the king to A7.

With a steady hand, our hero brings the king to D7, while rat's king advances from A7 to A6. From D7 to C7, our hero's king swallows Rat's pawn.

Rat sets the king on A7, watching every square; then without hurry or fear, our hero places the king on C6. From the dark, Rat pushes the king to A6.

From C6 to C5, our hero's king swallows Rat's pawn.

Rat answers by moving the king from A6 to B7; then our hero slides the king across the board, from C5 to B5. With dungeon cunning, Rat brings the king to A7.

From B5 to A4, our hero's king swallows Rat's pawn.

Rat's king advances from A7 to B6. our hero advances the king from A4 to B4, while rat sets the king on C6, watching every square.

Without hurry or fear, our hero places the king on A5. From the dark, Rat pushes the king to C7; then our hero's king takes A6, leaving A5 behind.

Rat answers by moving the king from C7 to C8, and right after that our hero slides the king across the board, from A6 to B6. With dungeon cunning, Rat brings the king to B8.

With a steady hand, our hero brings the king to C6, while rat's king advances from B8 to A8. our hero advances the king from C6 to C7, and rat sets the king on A7, watching every square.

Without hurry or fear, our hero places the king on C6. From the dark, Rat pushes the king to A8, and right after that our hero's king takes B6, leaving C6 behind.

Rat answers by moving the king from A8 to B8; then our hero slides the king across the board, from B6 to A6. With dungeon cunning, Rat brings the king to A8.

With a steady hand, our hero brings the pawn to G5, and rat's king advances from A8 to B8. our hero advances the pawn from G5 to G6, while rat sets the king on C7, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to B8.

Promotion: on G8, our hero turns a pawn into a queen.

Rat answers by moving the king from B8 to C7, and right after that our hero slides the queen across the board, from G8 to D5. With dungeon cunning, Rat brings the king to C8.

our hero gives check with the queen on C6.

Rat's king advances from C8 to D8. From D6, our hero's queen forces Rat to defend.

Rat sets the king on C8, watching every square. Check: our hero tightens the net by bringing the queen to E6.

From the dark, Rat pushes the king to D8. our hero gives check with the queen on D6.

Rat answers by moving the king from D8 to C8; then our hero slides the pawn across the board, from C4 to C5.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 55 s
Moves
99
How it ended
stalemate
Captures (hero / opponent)
7 / 3
Material captured (hero / opponent)
11 / 3
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (99 moves) lasted longer than 81% of the games on this floor.

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