Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on D2.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
Without hurry or fear, our hero places the pawn on E4. Rat's pawn falls on B2 and tears the pawn from our hero.
our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the pawn from A5 to A4, while our hero slides the king across the board, from E1 to D1.
With dungeon cunning, Rat brings the knight to E5. With a steady hand, our hero brings the king to C2; then rat's knight advances from E5 to C4.
our hero advances the king from C2 to B1, and right after that rat sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on E5.
After toppling the pawn on D2, Rat threatens our hero's king.
our hero claims the enemy pawn by landing on B2.
Rat answers by moving the king from D7 to E8, and our hero slides the king across the board, from B2 to C2. With dungeon cunning, Rat brings the king to F7.
our hero claims the enemy knight by landing on D2.
Rat's king advances from F7 to E6. our hero advances the pawn from F2 to F4; then rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on F5. From the dark, Rat pushes the pawn to G5, and our hero's pawn takes F6, leaving F5 behind.
Rat answers by moving the king from F7 to E6. our hero claims the enemy pawn by landing on E7.
Rat's king falls on E7 and tears the pawn from our hero.
With a steady hand, our hero brings the pawn to E6; then rat's pawn advances from A4 to A3. our hero advances the pawn from H2 to H3.
Rat's pawn falls on H3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from G2 to H3.
A cruel blow: Rat's king captures our hero's pawn on E6.
our hero's king takes E3, leaving D2 behind. Rat answers by moving the king from E6 to E7, and our hero slides the king across the board, from E3 to E4.
With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the king to D3, and right after that rat's king advances from E6 to D5.
our hero advances the king from D3 to E3; then rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the king on F3.
From the dark, Rat pushes the king to C5, and our hero's king takes E4, leaving F3 behind. Rat answers by moving the pawn from G5 to G4.
our hero claims the enemy pawn by landing on G4.
With dungeon cunning, Rat brings the king to B5. With a steady hand, our hero brings the pawn to G5; then rat's pawn advances from C6 to C5.
our hero advances the pawn from G5 to G6, and right after that rat sets the king on C6, watching every square. Without hurry or fear, our hero places the pawn on G7.
From the dark, Rat pushes the king to D6. our hero's pawn crowns on G8 and becomes a queen.
Rat answers by moving the king from D6 to D7. our hero captures the enemy pawn: the queen leaps from G8 to C4.
With dungeon cunning, Rat brings the king to C8. our hero claims the enemy pawn by landing on C5.
Rat's king advances from C8 to B8. our hero captures the enemy pawn: the queen leaps from C5 to A3.
Rat sets the king on B7, watching every square, while without hurry or fear, our hero places the queen on E7. From the dark, Rat pushes the king to A7.
our hero captures the pawn on C7 and leaves Rat in check.
Rat answers by moving the king from A7 to A8. Check: our hero tightens the net by bringing the queen to C6.
With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the queen to B5; then rat's king advances from A7 to A8.
From C6, our hero's queen forces Rat to defend.
Rat sets the king on B8, watching every square, and without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the king to A7.
our hero gives check with the queen on C7.
Rat answers by moving the king from A7 to A6, and our hero slides the pawn across the board, from A2 to A4.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 11 s
- Moves
- 75
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 5
- Material captured (hero / opponent)
- 11 / 5
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 62% of the games on this floor.