Battle chronicle
In the depths of Sewers, our hero faces Rat.
With an adventurer's precision, our hero takes the rival knight on B5.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the pawn to G3, while rat's king advances from E8 to D7.
our hero advances the pawn from E2 to E3, and rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the pawn on C3.
From the dark, Rat pushes the pawn to G5, and right after that our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the knight from B6 to C8; then our hero slides the pawn across the board, from A2 to A3.
With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the pawn to E4, and rat's knight advances from C8 to B6.
our hero advances the pawn from E4 to E5, while rat sets the pawn on C6, watching every square. Without hurry or fear, our hero places the king on F1.
From the dark, Rat pushes the king to E8; then our hero's king takes G1, leaving F1 behind. Rat answers by moving the king from E8 to D8, and right after that our hero slides the king across the board, from G1 to G2.
With dungeon cunning, Rat brings the knight to A8. With a steady hand, our hero brings the pawn to E6, while rat's king advances from D8 to C7.
our hero advances the pawn from D2 to D4, and rat sets the king on C8, watching every square. A clean strike: our hero's pawn topples the pawn on C5.
From the dark, Rat pushes the king to D8, and right after that our hero's king takes G1, leaving G2 behind. Rat answers by moving the knight from A8 to C7; then our hero slides the king across the board, from G1 to G2.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the king to G1, and rat's knight advances from C7 to B5.
A clean strike: our hero's pawn topples the knight on B5.
Rat advances to B5 and claims our pawn.
Without hurry or fear, our hero places the king on G2. From the dark, Rat pushes the king to D8; then our hero's king takes G1, leaving G2 behind.
Rat answers by moving the king from D8 to C7, and right after that our hero slides the king across the board, from G1 to G2. With dungeon cunning, Rat brings the king to C6.
With a steady hand, our hero brings the king to G1. Rat advances to C5 and claims our pawn.
our hero advances the king from G1 to G2, and rat sets the king on C6, watching every square. Without hurry or fear, our hero places the king on G1.
From the dark, Rat pushes the king to C7, and right after that our hero's king takes G2, leaving G1 behind. Rat answers by moving the king from C7 to B6; then our hero slides the king across the board, from G2 to G1.
With dungeon cunning, Rat brings the pawn to B4. From C3 to B4, our hero's pawn swallows Rat's pawn.
Rat's king advances from B6 to B5. A clean strike: our hero's pawn topples the pawn on A5.
Rat sets the king on C6, watching every square, and right after that without hurry or fear, our hero places the king on G2. From the dark, Rat pushes the king to D5; then our hero's king takes G1, leaving G2 behind.
Rat answers by moving the king from D5 to E4, and right after that our hero slides the king across the board, from G1 to G2. With dungeon cunning, Rat brings the pawn to C3.
With a steady hand, our hero brings the pawn to A6, while rat's king advances from E4 to D4. our hero advances the pawn from A6 to A7, and rat sets the king on E4, watching every square.
Promotion: on A8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to F5, and right after that our hero's queen takes H8, leaving A8 behind. Rat answers by moving the king from F5 to E4.
A clean strike: our hero's queen topples the pawn on C3.
With dungeon cunning, Rat brings the king to D5. With a steady hand, our hero brings the queen to C1. Rat moves the king from D5 to E6 and topples our hero's pawn.
From E1, our hero's queen forces Rat to defend.
Rat sets the king on F6, watching every square, and right after that without hurry or fear, our hero places the queen on E3. From the dark, Rat pushes the pawn to E6; then our hero's queen takes A7, leaving E3 behind.
Rat answers by moving the king from F6 to G6, and right after that our hero slides the queen across the board, from A7 to E7. With dungeon cunning, Rat brings the king to H6.
With a steady hand, our hero brings the pawn to A4, while rat's king advances from H6 to G6. By taking the pawn on E6, our hero drives Rat into check.
Rat sets the king on H7, watching every square; then without hurry or fear, our hero places the queen on B6. From the dark, Rat pushes the king to G7, and right after that our hero's pawn takes A5, leaving A4 behind.
Rat answers by moving the king from G7 to H7; then our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the king to G7.
With a steady hand, our hero brings the pawn to A7, and rat's king advances from G7 to G8. Promotion: on A8, our hero turns a pawn into a queen.
Rat sets the king on G7, watching every square, and right after that without hurry or fear, our hero places the queen on A6. From the dark, Rat pushes the king to H7.
From A7, our hero's queen forces Rat to defend.
Rat answers by moving the king from H7 to G8. Check: our hero tightens the net by bringing the queen to A8.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the queen to A5, while rat's king advances from G7 to F6.
From A6, our hero's queen forces Rat to defend.
Rat sets the king on E5, watching every square. Check: our hero tightens the net by bringing the queen to A5.
From the dark, Rat pushes the king to F6. our hero gives check with the queen on D8.
Rat answers by moving the king from F6 to E6. From C8, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to E5. Check: our hero tightens the net by bringing the queen to B8.
Rat's king advances from E5 to E4. our hero advances the queen from D8 to C8, while rat sets the king on D3, watching every square.
From D6, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to E4. our hero delivers the final mate from E6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 11 min 46 s
- Moves
- 119
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 3
- Material captured (hero / opponent)
- 9 / 3
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (119 moves) lasted longer than 89% of the games on this floor.