Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero answers with fury: the pawn leaps from H4 to G5 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero slides the pawn across the board, from B2 to B3, and right after that with dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to C3; then rat's knight advances from C6 to D8.

our hero advances the pawn from E2 to E4, and right after that rat sets the pawn on D6, watching every square. Without hurry or fear, our hero places the king on E2.

From the dark, Rat pushes the knight to F7, while our hero's king takes E3, leaving E2 behind. Rat answers by moving the king from E8 to F8, and our hero slides the pawn across the board, from G2 to G4.

With dungeon cunning, Rat brings the knight to D8. With a steady hand, our hero brings the pawn to F4. After toppling the pawn on F4, Rat threatens our hero's king.

our hero captures the enemy pawn: the king leaps from E3 to F4.

Rat's pawn reaches E5 and threatens our hero's king.

Without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the knight to F7, and our hero's pawn takes H4, leaving H2 behind.

Rat answers by moving the knight from F7 to G5. our hero claims the enemy knight by landing on G5.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to G6; then rat's pawn advances from C7 to C6.

our hero advances the pawn from G4 to G5, and right after that rat sets the king on H8, watching every square. Without hurry or fear, our hero places the king on F6.

From the dark, Rat pushes the pawn to A4. our hero claims the enemy pawn by landing on A4.

Rat answers by moving the pawn from D6 to D5. our hero captures the enemy pawn: the pawn leaps from E4 to D5.

A cruel blow: Rat's pawn captures our hero's pawn on D5.

With a steady hand, our hero brings the pawn to A5, and right after that rat's pawn advances from E5 to E4. our hero advances the pawn from A5 to A6; then rat sets the pawn on E3, watching every square.

Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to G8. our hero delivers the final mate from A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 14 s
Moves
39
How it ended
checkmate
Captures (hero / opponent)
4 / 2
Material captured (hero / opponent)
6 / 2
First capture
move 7

Floor 1 statistics

Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (39 moves) lasted longer than 18% of the games on this floor.

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