Battle chronicle
The duel begins: our hero against Rat on floor 1.
Rat moves its pawn from E5 to D4 and topples our hero's queen!
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero advances the king from E1 to D1; then rat sets the pawn on E5, watching every square. Without hurry or fear, our hero places the pawn on E4.
From the dark, Rat pushes the king to D8, and our hero's pawn takes F3, leaving F2 behind. Rat answers by moving the knight from D7 to B8, while our hero slides the pawn across the board, from G2 to G3.
With dungeon cunning, Rat brings the knight to D7. With a steady hand, our hero brings the king to E1; then rat's knight advances from D7 to F8.
our hero claims the enemy pawn by landing on G4.
Rat sets the knight on D7, watching every square, and without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the knight to B6, while our hero's pawn takes G4, leaving G3 behind.
Rat's pawn falls on B2 and tears the pawn from our hero.
our hero slides the pawn across the board, from H2 to H4; then with dungeon cunning, Rat brings the knight to C4. With a steady hand, our hero brings the pawn to H5.
On B1, Rat promotes and gains a reinforcing knight.
our hero advances the king from E1 to F2; then rat sets the knight on C3, watching every square. Without hurry or fear, our hero places the king on E1.
From the dark, Rat pushes the knight to B5. our hero captures the enemy pawn: the pawn leaps from H5 to G6.
Rat answers by moving the knight from C4 to B2, while our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the knight to D4.
With a steady hand, our hero brings the king to F1; then rat's knight advances from B2 to D1. our hero's pawn crowns on G8 and becomes a queen.
Rat sets the king on E7, watching every square, and without hurry or fear, our hero places the queen on B3. Rat's knight reaches E3 and threatens our hero's king.
our hero's king takes E1, leaving F1 behind. Rat answers by moving the king from E7 to D7. our hero captures the enemy knight: the queen leaps from B3 to E3.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the queen to G1, and right after that rat's king advances from E7 to D7.
our hero advances the pawn from G5 to G6; then rat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on G5.
From the dark, Rat pushes the knight to B3. our hero captures the enemy knight: the pawn leaps from C2 to B3.
Rat answers by moving the king from E7 to E8, while our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the pawn to C4.
our hero captures the enemy pawn: the pawn leaps from B3 to C4.
Rat's king advances from E8 to E7. our hero's pawn crowns on G8 and becomes a queen.
Rat sets the pawn on A4, watching every square, and without hurry or fear, our hero places the queen on A8. From the dark, Rat pushes the king to D7.
our hero claims the enemy pawn by landing on A4.
Rat answers by moving the king from D7 to D6, and our hero slides the queen across the board, from A4 to D1. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the queen to F1, and right after that rat's king advances from E7 to D7. our hero advances the pawn from C4 to C5; then rat sets the king on E6, watching every square.
Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to E7, and our hero's pawn takes G7, leaving G6 behind.
Rat answers by moving the king from E7 to E8. our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the queen to G1; then rat's king advances from E7 to D7.
our hero gives check with the queen on D4.
Rat's pawn falls on D4 and tears the queen from our hero.
Without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the king to C8, while our hero's pawn takes E6, leaving E5 behind.
Rat answers by moving the king from C8 to B8, and our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Rat brings the king to C8.
our hero's pawn crowns on E8 and becomes a queen.
Rat's king advances from C8 to B7. our hero advances the queen from E8 to E2; then rat sets the pawn on D3, watching every square.
our hero claims the enemy pawn by landing on D3.
From the dark, Rat pushes the king to A8, and our hero's queen takes D6, leaving D3 behind. Rat answers by moving the king from A8 to B7, while our hero slides the queen across the board, from D6 to D3.
With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the queen to D8; then rat's king advances from A7 to B7.
our hero advances the queen from D8 to D3.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 9 min 22 s
- Moves
- 91
- How it ended
- draw
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 11 / 10
- First capture
- move 5
Floor 1 statistics
Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (91 moves) lasted longer than 76% of the games on this floor.