Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

A cruel blow: Rat's king captures our hero's queen on D7.

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero's pawn takes D4, leaving D2 behind. Rat answers by moving the king from E8 to F7, and our hero slides the pawn across the board, from C2 to C4.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to H4, and right after that rat's pawn advances from G4 to G3.

our hero captures the enemy pawn: the pawn leaps from F2 to G3.

A cruel blow: Rat's pawn captures our hero's pawn on B2.

our hero claims the enemy pawn by landing on C5.

From the dark, Rat pushes the knight to F8, and our hero's king takes D1, leaving E1 behind. Rat answers by moving the king from G7 to F7, while our hero slides the pawn across the board, from E2 to E4.

On B1, Rat promotes and gains a reinforcing bishop.

With a steady hand, our hero brings the king to D2; then rat's king advances from F7 to G8. our hero advances the pawn from G3 to G4, and right after that rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the knight to H7, while our hero's pawn takes H5, leaving H4 behind.

Rat answers by moving the pawn from A5 to A4, and our hero slides the king across the board, from D2 to E3. With dungeon cunning, Rat brings the king to F8.

our hero claims the enemy pawn by landing on G6.

Rat's bishop advances from B1 to D3. our hero captures the enemy bishop: the king leaps from E3 to D3.

Rat sets the pawn on E6, watching every square. our hero claims the enemy knight by landing on H7.

From the dark, Rat pushes the pawn to A3. our hero's pawn crowns on H8 and becomes a queen.

Rat answers by moving the king from F8 to E7, while our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to D7.

With a steady hand, our hero brings the queen to H1; then rat's king advances from D7 to D8. our hero advances the pawn from G6 to G7, and right after that rat sets the king on E7, watching every square.

our hero's pawn crowns on G8 and becomes a queen.

From the dark, Rat pushes the king to D7. From F7, our hero's queen forces Rat to defend.

Rat answers by moving the king from D7 to D8. Check: our hero tightens the net by bringing the queen to D7.

A cruel blow: Rat's king captures our hero's queen on D7.

With a steady hand, our hero brings the queen to H8, and right after that rat's king advances from D7 to E7. our hero advances the king from D3 to E2; then rat sets the king on D7, watching every square.

Check: our hero tightens the net by bringing the queen to D8.

Rat's king falls on D8 and tears the queen from our hero.

our hero's pawn takes E5, leaving E4 behind. Rat answers by moving the king from D8 to E8, while our hero slides the king across the board, from E2 to F1.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to G4; then rat's king advances from F8 to G7.

our hero advances the pawn from G4 to G5, and right after that rat sets the king on H8, watching every square. Without hurry or fear, our hero places the pawn on G6.

From the dark, Rat pushes the king to G8, while our hero's king takes F2, leaving F1 behind. Rat answers by moving the king from G8 to G7, and our hero slides the king across the board, from F2 to G1.

With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to G7, and right after that rat's king advances from G8 to F7.

our hero advances the king from G1 to H1; then rat sets the king on G8, watching every square. Without hurry or fear, our hero places the king on G2.

From the dark, Rat pushes the king to H7. our hero's pawn crowns on G8 and becomes a queen.

A cruel blow: Rat's king captures our hero's queen on G8.

our hero slides the king across the board, from G2 to F1, and right after that with dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the king to G2; then rat's king advances from H8 to G7.

our hero advances the king from G2 to F1, and right after that rat sets the king on H8, watching every square. Without hurry or fear, our hero places the king on G2.

From the dark, Rat pushes the king to G7, while our hero's king takes F1, leaving G2 behind. Rat answers by moving the king from G7 to H8.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 17 s
Moves
82
How it ended
draw
Captures (hero / opponent)
5 / 4
Material captured (hero / opponent)
9 / 28
First capture
move 3

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (82 moves) lasted longer than 70% of the games on this floor.

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