Battle chronicle

In the depths of Sewers, our hero faces Rat.

Rat moves its king from H7 to G8 and topples our hero's queen!

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero advances the pawn from G2 to G3, and rat sets the pawn on G5, watching every square. Without hurry or fear, our hero places the pawn on F3.

From the dark, Rat pushes the king to F8. From F3 to G4, our hero's pawn swallows Rat's pawn.

Rat answers by moving the knight from D7 to B8. A clean strike: our hero's pawn topples the pawn on A3.

With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the king to D1, and rat's king advances from F8 to G7.

our hero advances the pawn from H2 to H4, while rat sets the king on H8, watching every square. From H4 to G5, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the pawn to E4; then our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the king from H8 to G7, and right after that our hero slides the pawn across the board, from D2 to D3.

With dungeon cunning, Rat brings the pawn to C4. A clean strike: our hero's pawn topples the pawn on E4.

Rat's king advances from G7 to G8. our hero advances the king from D1 to D2, and rat sets the pawn on C5, watching every square.

Without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the king to F8. From G7, our hero's pawn forces Rat to defend.

Rat answers by moving the king from F8 to E8; then our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the king to D8.

With a steady hand, our hero brings the pawn to E6, and rat's king advances from D8 to E8. our hero advances the pawn from E2 to E4.

Rat gives check with the pawn on C3.

From D2 to C3, our hero's king swallows Rat's pawn.

From the dark, Rat pushes the knight to A6; then our hero's king takes B2, leaving C3 behind. Rat answers by moving the pawn from A5 to A4, and right after that our hero slides the king across the board, from B2 to C3.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the king to C4, while rat's king advances from E7 to D6.

our hero advances the pawn from C2 to C3, and rat sets the knight on B4, watching every square. A clean strike: our hero's pawn topples the knight on B4.

From the dark, Rat pushes the king to C6. From B4 to C5, our hero's pawn swallows Rat's pawn.

Rat answers by moving the king from C6 to B7; then our hero slides the king across the board, from C4 to B4. With dungeon cunning, Rat brings the king to C8.

From B4 to A4, our hero's king swallows Rat's pawn.

Rat's king advances from C8 to D8. our hero advances the king from A4 to B5. Rat's pawn reaches C6 and threatens our hero's king.

From B5 to C6, our hero's king swallows Rat's pawn.

From the dark, Rat pushes the king to E7; then our hero's king takes C7, leaving C6 behind. Rat advances to E6 and claims our pawn.

our hero slides the king across the board, from C7 to C6, and with dungeon cunning, Rat brings the king to F7. Promotion: on G8, our hero turns a pawn into a queen.

Rat advances to G8 and claims our queen.

our hero advances the king from C6 to B5, and rat sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on C6.

From the dark, Rat pushes the king to F7, and right after that our hero's pawn takes C7, leaving C6 behind. Rat answers by moving the king from F7 to E7.

Promotion: on C8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to F7. Check: our hero tightens the net by bringing the queen to C7.

Rat's king advances from F7 to F8. our hero gives check with the queen on F4.

Rat sets the king on E8, watching every square, and right after that without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to D7; then our hero's queen takes C1, leaving F4 behind.

Rat answers by moving the king from D7 to E7. our hero gives check with the queen on C7.

With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the pawn to G4, while rat's king advances from F6 to G5.

Check: our hero tightens the net by bringing the queen to C5.

Rat sets the king on H6, watching every square; then without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to G6.

From C6, our hero's queen forces Rat to defend.

Rat answers by moving the king from G6 to H7. Promotion: on G8, our hero turns a pawn into a queen.

Rat advances to G8 and claims our queen.

With a steady hand, our hero brings the pawn to E5, and rat's king advances from G8 to H8. our hero advances the pawn from E5 to E6, while rat sets the king on H7, watching every square.

Without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to H8.

Promotion: on E8, our hero turns a pawn into a queen.

Rat answers by moving the king from H8 to H7. From C7, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to H6. Check: our hero tightens the net by bringing the queen to C6.

Rat's king advances from H6 to G5. our hero gives check with the queen on D5.

Rat sets the king on F6, watching every square. From G5, our hero's pawn forces Rat to defend.

From the dark, Rat pushes the king to G7, and right after that our hero's queen takes D6, leaving D5 behind. Rat answers by moving the king from G7 to H7.

And it is checkmate: our hero ends the game on D7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 45 s
Moves
107
How it ended
checkmate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
11 / 19
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (107 moves) lasted longer than 85% of the games on this floor.

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