Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
Rat advances its knight to C8 and claims our queen.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat sets the king on F7, watching every square, and right after that without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the pawn to C4; then our hero's pawn takes D3, leaving D2 behind.
Rat answers by moving the pawn from D7 to D5. From D3 to C4, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to E5. A clean strike: our hero's pawn topples the pawn on D5.
Rat's knight advances from C6 to E7. our hero advances the pawn from E2 to E4, and rat sets the knight on C8, watching every square.
Without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the pawn to G5, and right after that our hero's pawn takes H4, leaving H2 behind.
Rat answers by moving the king from F7 to F6; then our hero slides the pawn across the board, from F2 to F4. Rat advances to F4 and claims our pawn.
From G3 to F4, our hero's pawn swallows Rat's pawn.
Rat moves the pawn from E5 to F4 and topples our hero's pawn.
our hero advances the king from E1 to F2, while rat sets the knight on D6, watching every square. Without hurry or fear, our hero places the king on F3.
From the dark, Rat pushes the knight to B5. A clean strike: our hero's king topples the pawn on F4.
Rat answers by moving the king from F6 to G6, and right after that our hero slides the pawn across the board, from E4 to E5. Rat moves the knight from B5 to C3 and topples our hero's pawn.
With a steady hand, our hero brings the pawn to D6, while rat's king advances from G6 to F7. From D6 to C7, our hero's pawn swallows Rat's pawn.
Check from Rat: the knight plants itself on D5.
Without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the pawn to A4. Promotion: on C8, our hero turns a pawn into a queen.
Rat's knight reaches E7 and threatens our hero's king.
our hero slides the king across the board, from F5 to E4. Rat advances to C8 and claims our queen.
With a steady hand, our hero brings the king to D4, and rat's knight advances from C8 to D6. our hero advances the king from D4 to C5, while rat sets the knight on F5, watching every square.
Without hurry or fear, our hero places the king on B5. From the dark, Rat pushes the king to E6.
A clean strike: our hero's king topples the pawn on A4.
Rat advances to E5 and claims our pawn.
our hero slides the king across the board, from A4 to B4, and with dungeon cunning, Rat brings the knight to E3. With a steady hand, our hero brings the pawn to A4.
Check from Rat: the knight plants itself on D5.
our hero advances the king from B4 to B5, and rat sets the king on E6, watching every square. Without hurry or fear, our hero places the pawn on A5.
From the dark, Rat pushes the king to D6, and right after that our hero's pawn takes A6, leaving A5 behind. Rat answers by moving the king from D6 to C7; then our hero slides the king across the board, from B5 to C5.
With dungeon cunning, Rat brings the knight to E3. With a steady hand, our hero brings the pawn to A4, and rat's knight advances from E3 to G2.
our hero advances the pawn from H4 to H5, while rat sets the king on B8, watching every square. Without hurry or fear, our hero places the king on B6.
From the dark, Rat pushes the knight to F4. Check: our hero tightens the net by bringing the pawn to A7.
Rat answers by moving the king from B8 to A8, and right after that our hero slides the pawn across the board, from H5 to H6. Check from Rat: the knight plants itself on D5.
With a steady hand, our hero brings the king to A6, while rat's knight advances from D5 to E7. our hero advances the pawn from H6 to H7, and rat sets the knight on G6, watching every square.
Without hurry or fear, our hero places the king on B6. From the dark, Rat pushes the knight to H8, and right after that our hero's pawn takes A5, leaving A4 behind.
Rat answers by moving the knight from H8 to G6; then our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the knight to H8.
With a steady hand, our hero brings the king to A5, and rat's knight advances from H8 to F7. our hero advances the king from A5 to B6, while rat sets the knight on H8, watching every square.
Without hurry or fear, our hero places the king on B5. From the dark, Rat pushes the knight to G6; then our hero's king takes A5, leaving B5 behind.
Rat advances to A7 and claims our pawn.
our hero slides the king across the board, from A5 to B5, and with dungeon cunning, Rat brings the king to A8. With a steady hand, our hero brings the king to B6, while rat's knight advances from G6 to H4.
And it is checkmate: our hero ends the game on H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 39 s
- Moves
- 91
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 6
- Material captured (hero / opponent)
- 7 / 14
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (91 moves) lasted longer than 76% of the games on this floor.