Battle chronicle
In the depths of Sewers, our hero faces Rat.
With an adventurer's precision, our hero takes the rival knight on D5.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
From C1 to A3, our hero's bishop swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the pawn to F3, while rat's pawn advances from E7 to E6.
From F3 to G4, our hero's pawn swallows Rat's pawn.
Rat sets the knight on B6, watching every square. A clean strike: our hero's bishop topples the pawn on C5.
From the dark, Rat pushes the king to D7, and right after that our hero's bishop takes F8, leaving C5 behind. Rat answers by moving the king from D7 to E8; then our hero slides the bishop across the board, from F8 to G7.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to G5, and rat's knight advances from B6 to C8.
our hero advances the bishop from G7 to E5, while rat sets the knight on D6, watching every square. Without hurry or fear, our hero places the bishop on G3.
From the dark, Rat pushes the pawn to A3; then our hero's bishop takes E5, leaving G3 behind. Rat answers by moving the knight from D6 to F7, and right after that our hero slides the bishop across the board, from E5 to D4.
Rat moves the knight from F7 to G5 and topples our hero's pawn.
With a steady hand, our hero brings the pawn to G4, while rat's pawn advances from C6 to C5. From D4 to C5, our hero's bishop swallows Rat's pawn.
Rat sets the pawn on E5, watching every square. A clean strike: our hero's bishop topples the pawn on A3.
From the dark, Rat pushes the pawn to C6, and right after that our hero's bishop takes B2, leaving A3 behind. Rat answers by moving the knight from G5 to F7; then our hero slides the pawn across the board, from G4 to G5.
With dungeon cunning, Rat brings the king to D6. With a steady hand, our hero brings the king to F2, and rat's king advances from D6 to E7.
our hero advances the king from F2 to E3, while rat sets the king on E8, watching every square. Without hurry or fear, our hero places the king on E4.
From the dark, Rat pushes the king to D7. A clean strike: our hero's bishop topples the pawn on E5.
Rat captures the pawn on G5 and puts our hero in check.
our hero slides the king across the board, from E4 to F4, and with dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the bishop to B8, while rat's knight advances from G5 to H7.
our hero advances the king from F4 to G4, and rat sets the knight on F8, watching every square. Without hurry or fear, our hero places the king on G5.
From the dark, Rat pushes the king to F7, and right after that our hero's bishop takes D6, leaving B8 behind. Check from Rat: the knight plants itself on E6.
our hero slides the king across the board, from G5 to H6, while with dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the king to H7, and rat's pawn advances from C6 to C5.
our hero advances the king from H7 to G8, while rat sets the king on F5, watching every square. Without hurry or fear, our hero places the bishop on E7.
From the dark, Rat pushes the pawn to C4; then our hero's bishop takes B4, leaving E7 behind. Rat answers by moving the knight from E6 to F4, and right after that our hero slides the bishop across the board, from B4 to A3.
With dungeon cunning, Rat brings the knight to D5. With a steady hand, our hero brings the bishop to B2, while rat's pawn advances from G6 to G5.
our hero advances the king from G8 to F7, and rat sets the knight on B6, watching every square. Without hurry or fear, our hero places the king on E7.
From the dark, Rat pushes the pawn to G4, and right after that our hero's king takes D6, leaving E7 behind. Rat answers by moving the knight from B6 to D5.
A clean strike: our hero's king topples the knight on D5.
With dungeon cunning, Rat brings the king to G6. From D5 to C4, our hero's king swallows Rat's pawn.
Rat's king advances from G6 to G5. our hero advances the bishop from B2 to E5, while rat sets the king on G6, watching every square.
Without hurry or fear, our hero places the king on D5. From the dark, Rat pushes the king to H7; then our hero's king takes E4, leaving D5 behind.
Rat answers by moving the king from H7 to G6, and right after that our hero slides the king across the board, from E4 to F4. With dungeon cunning, Rat brings the king to H7.
A clean strike: our hero's king topples the pawn on G4.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 12 min 27 s
- Moves
- 83
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 11 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (83 moves) lasted longer than 70% of the games on this floor.