Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the king leaps from D1 to E2 and captures the enemy queen.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero advances the pawn from G2 to G3, and rat sets the knight on F6, watching every square. Without hurry or fear, our hero places the pawn on E4.

From the dark, Rat pushes the pawn to C4, and right after that our hero's pawn takes C3, leaving C2 behind. Rat moves the pawn from A3 to B2 and topples our hero's pawn.

our hero slides the king across the board, from E1 to D1. Rat's pawn crowns on B1 and a hostile queen is born.

With a steady hand, our hero brings the king to E2. Rat's queen reaches D3 and threatens our hero's king.

our hero advances the king from E2 to D1. Check from Rat: the queen plants itself on E2.

From D1 to E2, our hero's king swallows Rat's queen.

Rat moves the knight from F6 to E4 and topples our hero's pawn.

our hero's pawn takes F3, leaving F2 behind. Rat answers by moving the knight from E4 to G5. From F3 to G4, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the knight to E6. With a steady hand, our hero brings the pawn to A4, while rat's knight advances from E6 to D8.

our hero advances the pawn from G4 to G5, and rat sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on G4.

From the dark, Rat pushes the knight to B7, and right after that our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the pawn from C6 to C5; then our hero slides the pawn across the board, from D2 to D4.

Rat captures the pawn on D3 and puts our hero in check.

From E2 to D3, our hero's king swallows Rat's pawn.

Rat's king advances from D7 to D6. our hero advances the pawn from C3 to C4, while rat sets the pawn on C6, watching every square.

Without hurry or fear, our hero places the king on E4. From the dark, Rat pushes the king to E6; then our hero's king takes F4, leaving E4 behind.

Rat answers by moving the knight from B7 to D6, and right after that our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Rat brings the knight to B5.

A clean strike: our hero's pawn topples the knight on B5.

Rat advances to B5 and claims our pawn.

From C4 to B5, our hero's pawn swallows Rat's pawn.

Rat sets the pawn on A4, watching every square; then without hurry or fear, our hero places the king on E3. Rat advances to H5 and claims our pawn.

From G4 to H5, our hero's pawn swallows Rat's pawn.

Rat answers by moving the king from E6 to D5; then our hero slides the king across the board, from E3 to D2. With dungeon cunning, Rat brings the pawn to E5.

With a steady hand, our hero brings the king to C2, and rat's king advances from D5 to E4. our hero advances the king from C2 to B2, while rat sets the king on D3, watching every square.

Without hurry or fear, our hero places the king on B1. From the dark, Rat pushes the pawn to E4; then our hero's king takes C1, leaving B1 behind.

Rat answers by moving the pawn from A4 to A3, and right after that our hero slides the pawn across the board, from B5 to B6. With dungeon cunning, Rat brings the king to D4.

With a steady hand, our hero brings the pawn to B7, while rat's pawn advances from E4 to E3. Promotion: on B8, our hero turns a pawn into a queen.

Rat sets the king on D3, watching every square; then without hurry or fear, our hero places the queen on F4. From the dark, Rat pushes the pawn to E2, and right after that our hero's pawn takes G6, leaving G5 behind.

Rat's pawn crowns on E1 and a hostile bishop is born.

our hero slides the pawn across the board, from G6 to G7, while with dungeon cunning, Rat brings the bishop to C3. Promotion: on G8, our hero turns a pawn into a queen.

Rat's king advances from D3 to E2. our hero gives check with the queen on G2.

Rat sets the king on D3, watching every square. From C4, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to E3. our hero delivers the final mate from G3.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 6 s
Moves
75
How it ended
checkmate
Captures (hero / opponent)
6 / 5
Material captured (hero / opponent)
16 / 5
First capture
move 3

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (75 moves) lasted longer than 62% of the games on this floor.

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