Battle chronicle

In the depths of Sewers, our hero faces Rat.

Rat moves its knight from D2 to E4 and topples our hero's pawn!

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to A4, while rat's king advances from E8 to D8.

our hero advances the pawn from D2 to D3. Rat moves the pawn from C4 to D3 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on D3.

From the dark, Rat pushes the king to E8, and right after that our hero's pawn takes F3, leaving F2 behind. Rat moves the pawn from G4 to F3 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on F3.

With dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the pawn to D4, and rat's pawn advances from C6 to C5.

our hero advances the pawn from E2 to E3, while rat sets the pawn on E6, watching every square. From D4 to C5, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the knight to D7; then our hero's pawn takes E4, leaving E3 behind. Rat answers by moving the king from E8 to F7, and right after that our hero slides the pawn across the board, from H2 to H4.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to F4, while rat's pawn advances from G6 to G5.

From H4 to G5, our hero's pawn swallows Rat's pawn.

Rat moves the knight from D7 to C5 and topples our hero's pawn.

Without hurry or fear, our hero places the pawn on G6. Rat's knight reaches D3 and threatens our hero's king.

our hero's king takes E2, leaving E1 behind. Rat captures the pawn on F4 and puts our hero in check.

our hero slides the king across the board, from E2 to E3. Rat gives check with the knight on G2.

With a steady hand, our hero brings the king to F3. Rat's knight reaches H4 and threatens our hero's king.

our hero advances the king from F3 to G4. Rat advances to G6 and claims our pawn.

Without hurry or fear, our hero places the king on F3. From the dark, Rat pushes the pawn to E5; then our hero's king takes E3, leaving F3 behind.

Rat answers by moving the king from E7 to F7, and right after that our hero slides the king across the board, from E3 to D3. With dungeon cunning, Rat brings the knight to H4.

With a steady hand, our hero brings the king to C4, while rat's king advances from F7 to F8. our hero advances the king from C4 to B5, and rat sets the king on E8, watching every square.

A clean strike: our hero's king topples the pawn on A5.

From the dark, Rat pushes the knight to F3, and right after that our hero's king takes B5, leaving A5 behind. Rat answers by moving the knight from F3 to D2; then our hero slides the pawn across the board, from A4 to A5.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to A6, and rat's king advances from D7 to C8.

our hero advances the pawn from A2 to A4, while rat sets the king on B8, watching every square. Without hurry or fear, our hero places the king on C6.

From the dark, Rat pushes the king to C8; then our hero's pawn takes A7, leaving A6 behind. Rat advances to E4 and claims our pawn.

Mate. our hero's queen on A8 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 7 s
Moves
61
How it ended
checkmate
Captures (hero / opponent)
6 / 6
Material captured (hero / opponent)
6 / 6
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 45% of the games on this floor.

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