Battle chronicle

In the depths of Sewers, Mon T. faces Rat.

Mon T. answers with fury: the queen leaps from G8 to G4 and captures the enemy knight.

In the end, Mon T. delivers checkmate and Rat flees the board.

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The battle, move by move

Mon T. slides the pawn across the board, from E2 to E4, and with dungeon cunning, Rat brings the pawn to A4. A clean strike: Mon T.'s pawn topples the pawn on A3.

Rat's pawn advances from E7 to E6. Mon T. advances the pawn from C2 to C4, and rat sets the knight on F6, watching every square.

Without hurry or fear, Mon T. places the pawn on F3. From the dark, Rat pushes the king to D8. From F3 to G4, Mon T.'s pawn swallows Rat's pawn.

Rat answers by moving the king from D8 to C8; then mon T. slides the pawn across the board, from D2 to D4. With dungeon cunning, Rat brings the king to D8.

With a steady hand, Mon T. brings the pawn to D5, and rat's knight advances from F6 to H7. A clean strike: Mon T.'s pawn topples the pawn on C6.

Rat sets the pawn on G5, watching every square, and right after that without hurry or fear, Mon T. places the pawn on H4. From the dark, Rat pushes the knight to F8.

A clean strike: Mon T.'s pawn topples the pawn on G5.

Rat answers by moving the knight from F8 to G6, and right after that mon T. slides the king across the board, from E1 to E2. With dungeon cunning, Rat brings the king to C8.

With a steady hand, Mon T. brings the king to E3, while rat's king advances from C8 to B8. Mon T. advances the pawn from E4 to E5, and rat sets the king on C8, watching every square.

Without hurry or fear, Mon T. places the king on D3. From the dark, Rat pushes the king to B8, and right after that mon T.'s king takes C3, leaving D3 behind.

Rat moves the knight from G6 to E5 and topples Mon T.'s pawn.

Mon T. slides the pawn across the board, from G5 to G6, while with dungeon cunning, Rat brings the king to A8. With a steady hand, Mon T. brings the pawn to G7.

Rat moves the knight from E5 to G4 and topples Mon T.'s pawn.

Promotion: on G8, Mon T. turns a pawn into a queen.

Rat sets the king on A7, watching every square. From G8 to G4, Mon T.'s queen swallows Rat's knight.

From the dark, Rat pushes the king to B8. A clean strike: Mon T.'s queen topples the pawn on E6.

Rat answers by moving the king from B8 to A8. Mon T. gives check with the queen on C8.

With dungeon cunning, Rat brings the king to A7. By taking the pawn on C7, Mon T. drives Rat into check.

Rat's king advances from A7 to A8. Mon T. delivers the final mate from B7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 45 s
Moves
45
How it ended
checkmate
Captures (hero / opponent)
7 / 2
Material captured (hero / opponent)
9 / 2
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 24% of the games on this floor.

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