Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero's king lands on D2 and defeats Rat's rook!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero slides the pawn across the board, from E2 to E3; then with dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to F3.
Rat's pawn falls on B2 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from F3 to G4.
On B1, Rat promotes and gains a reinforcing rook.
Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the rook to B2, and our hero's pawn takes H3, leaving H2 behind.
Rat answers by moving the knight from D7 to B6, while our hero slides the pawn across the board, from H3 to H4. With dungeon cunning, Rat brings the knight to D7.
With a steady hand, our hero brings the pawn to H5; then rat's knight advances from D7 to F6. our hero claims the enemy pawn by landing on G6.
Rat sets the knight on H5, watching every square. our hero captures the enemy knight: the pawn leaps from G4 to H5.
A cruel blow: Rat's rook captures our hero's pawn on A2.
our hero's pawn takes H6, leaving H5 behind. Rat answers by moving the pawn from C5 to C4, and our hero slides the pawn across the board, from C2 to C3.
After toppling the pawn on D2, Rat threatens our hero's king.
our hero claims the enemy rook by landing on D2.
Rat's king advances from F8 to E8. our hero advances the pawn from H6 to H7; then rat sets the pawn on A4, watching every square.
our hero's pawn crowns on H8 and becomes a queen.
From the dark, Rat pushes the king to D7, and our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the king from D7 to E6.
our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Rat brings the king to D6. With a steady hand, our hero brings the queen to E8; then rat's pawn advances from A4 to A3.
our hero advances the king from D2 to C1, and right after that rat sets the pawn on C5, watching every square. Check: our hero tightens the net by bringing the queen to H6.
From the dark, Rat pushes the king to D5. our hero claims the enemy pawn by landing on E7.
Rat answers by moving the pawn from C7 to C6, and our hero slides the queen across the board, from E7 to C7. With dungeon cunning, Rat brings the king to E4.
our hero captures the pawn on C6 and leaves Rat in check.
Rat's king advances from E4 to D3. our hero captures the enemy pawn: the queen leaps from C6 to C5.
Rat sets the pawn on A2, watching every square. our hero captures the pawn on C4 and leaves Rat in check.
Rat's king falls on E3 and tears the pawn from our hero.
our hero's queen takes A4, leaving C4 behind. On A1, Rat promotes and gains a reinforcing bishop.
our hero claims the enemy bishop by landing on A1.
With dungeon cunning, Rat brings the king to F2. From A2, our hero's queen forces Rat to defend.
Rat's king advances from F2 to G1. our hero advances the queen from C7 to F4, and right after that rat sets the king on H1, watching every square.
our hero gives check with the queen on H4.
From the dark, Rat pushes the king to G1, while our hero's pawn takes C4, leaving C3 behind. Rat answers by moving the king from G1 to F1, and our hero slides the pawn across the board, from C4 to C5.
With dungeon cunning, Rat brings the king to G1. With a steady hand, our hero brings the pawn to C6, and right after that rat's king advances from G1 to F1.
our hero advances the pawn from C6 to C7; then rat sets the king on G1, watching every square. our hero's pawn crowns on C8 and becomes a queen.
From the dark, Rat pushes the king to F1, and our hero's queen takes C2, leaving C8 behind. Rat answers by moving the king from F1 to G1, while our hero slides the queen across the board, from C2 to E2.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 12 s
- Moves
- 71
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 17 / 4
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 43% of 2648 finished games (1126 wins, 428 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (71 moves) lasted longer than 58% of the games on this floor.