Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

Spider moves its knight from B4 to D3 and topples our hero's queen!

In the end, our hero delivers checkmate and Spider flees the board.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on E3.

With dungeon cunning, Spider brings the pawn to C2. With a steady hand, our hero brings the knight to F3, and spider's knight advances from E4 to G3.

A clean strike: our hero's knight topples the pawn on E5.

Spider sets the knight on E4, watching every square. From E5 to G6, our hero's knight swallows Spider's pawn.

From the dark, Spider pushes the king to D8; then our hero's pawn takes G4, leaving G2 behind. Spider advances to G4 and claims our pawn.

our hero slides the pawn across the board, from H2 to H3, and with dungeon cunning, Spider brings the knight to F2. With a steady hand, our hero brings the pawn to B3, while spider's knight advances from F2 to D1.

From B3 to A4, our hero's pawn swallows Spider's pawn.

Spider sets the pawn on C5, watching every square; then without hurry or fear, our hero places the knight on E5. From the dark, Spider pushes the king to C8, and right after that our hero's pawn takes H4, leaving H3 behind.

Spider answers by moving the knight from D1 to C3; then our hero slides the pawn across the board, from A2 to A3. With dungeon cunning, Spider brings the knight to A2.

With a steady hand, our hero brings the bishop to B2. Spider's pawn crowns on C1 and a hostile queen is born.

A clean strike: our hero's bishop topples the queen on C1.

Spider sets the king on C7, watching every square, and right after that without hurry or fear, our hero places the bishop on B2. From the dark, Spider pushes the king to D8.

our hero gives check with the knight on C6.

Spider answers by moving the king from D8 to E8, and right after that our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Spider brings the pawn to E5.

With a steady hand, our hero brings the pawn to H6, while spider's pawn advances from C5 to C4. our hero advances the pawn from H6 to H7, and spider sets the king on F7, watching every square.

Promotion: on H8, our hero turns a pawn into a queen.

From the dark, Spider pushes the pawn to C3. From B2 to C3, our hero's bishop swallows Spider's pawn.

Spider answers by moving the king from F7 to E6. A clean strike: our hero's bishop topples the pawn on E5.

With dungeon cunning, Spider brings the king to D5. With a steady hand, our hero brings the queen to C8, and spider's knight advances from E4 to G3.

A clean strike: our hero's queen topples the pawn on A6.

Spider sets the king on E4, watching every square. From E5 to G3, our hero's bishop swallows Spider's knight.

From the dark, Spider pushes the knight to B4. From D3, our hero's queen forces Spider to defend.

Spider captures the queen on D3 and puts our hero in check.

By taking the knight on D3, our hero drives Spider into check.

With dungeon cunning, Spider brings the king to F3. our hero gives check with the knight on D4.

Spider's king advances from F3 to G4. our hero advances the bishop from G3 to D6, and spider sets the king on H5, watching every square.

Without hurry or fear, our hero places the pawn on E4. From the dark, Spider pushes the king to G5, and right after that our hero's pawn takes E5, leaving E4 behind.

Spider answers by moving the king from G5 to G6; then our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Spider brings the king to F6.

With a steady hand, our hero brings the pawn to E7, and spider's king advances from F6 to G7. Promotion: on E8, our hero turns a pawn into a queen.

Spider sets the king on F6, watching every square. From E5, our hero's bishop forces Spider to defend.

From the dark, Spider pushes the king to G5. Check: our hero tightens the net by bringing the queen to E7.

Spider answers by moving the king from G5 to G4, and right after that our hero slides the queen across the board, from E7 to F7. With dungeon cunning, Spider brings the king to H4.

From F5, our hero's knight forces Spider to defend.

Spider's king advances from H4 to G4. our hero advances the pawn from D3 to D4, and spider sets the king on G5, watching every square.

Without hurry or fear, our hero places the pawn on D5. From the dark, Spider pushes the king to G4, and right after that our hero's pawn takes D6, leaving D5 behind.

Spider answers by moving the king from G4 to F3. Check: our hero tightens the net by bringing the knight to D4.

With dungeon cunning, Spider brings the king to G4. With a steady hand, our hero brings the pawn to D7, and spider's king advances from G4 to H3.

Promotion: on D8, our hero turns a pawn into a queen.

Spider sets the king on G4, watching every square. Check: our hero tightens the net by bringing the queen to G8.

From the dark, Spider pushes the king to H4. And it is checkmate: our hero ends the game on H7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 24 s
Moves
89
How it ended
checkmate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
22 / 10
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 955 finished games (411 wins, 153 losses, 391 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (89 moves) lasted longer than 84% of the games on this floor.

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