Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
With an adventurer's precision, our hero takes the rival knight on G4.
Spider falls to our hero's mate. The legend grows.
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The battle, move by move
our hero claims the enemy pawn by landing on E3.
Spider's pawn advances from A6 to A5. our hero captures the enemy pawn: the pawn leaps from B2 to C3.
Spider sets the king on F7, watching every square, while without hurry or fear, our hero places the pawn on C4. From the dark, Spider pushes the knight to G4, and our hero's pawn takes F3, leaving F2 behind.
Spider answers by moving the king from F7 to G8. our hero claims the enemy knight by landing on G4.
With dungeon cunning, Spider brings the king to H7. With a steady hand, our hero brings the pawn to H4; then spider's king advances from H7 to H8.
our hero advances the bishop from C1 to B2, and right after that spider sets the king on G8, watching every square. our hero captures the enemy pawn: the bishop leaps from B2 to E5.
From the dark, Spider pushes the knight to G3. our hero claims the enemy knight by landing on G3.
Spider answers by moving the pawn from C7 to C6, and our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Spider brings the pawn to G5.
With a steady hand, our hero brings the bishop to C7, and right after that spider's pawn advances from E7 to E5. our hero captures the enemy pawn: the bishop leaps from C7 to E5.
Spider sets the king on F8, watching every square. our hero gives check with the bishop on D6.
From the dark, Spider pushes the king to G7, and our hero's bishop takes C7, leaving D6 behind. Spider answers by moving the pawn from C6 to C5.
our hero claims the enemy pawn by landing on A5.
With dungeon cunning, Spider brings the king to F8. With a steady hand, our hero brings the bishop to B6; then spider's king advances from F8 to G8.
our hero claims the enemy pawn by landing on C5.
Spider sets the king on H7, watching every square, and without hurry or fear, our hero places the bishop on E7. From the dark, Spider pushes the king to H6, while our hero's pawn takes C5, leaving C4 behind.
Spider answers by moving the pawn from A4 to A3, and our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Spider brings the king to H7.
With a steady hand, our hero brings the pawn to C7, and right after that spider's king advances from H7 to H8. our hero's pawn crowns on C8 and becomes a queen.
Spider sets the king on H7, watching every square, while without hurry or fear, our hero places the queen on C6. From the dark, Spider pushes the king to H8.
our hero captures the enemy pawn: the bishop leaps from E7 to G5.
Spider answers by moving the king from H8 to G7. our hero gives check with the queen on F6.
With dungeon cunning, Spider brings the king to G8. With a steady hand, our hero brings the pawn to H6; then spider's king advances from G8 to H7.
our hero delivers the final mate from G7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 42 s
- Moves
- 53
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 13 / 0
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 955 finished games (411 wins, 153 losses, 391 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 40% of the games on this floor.