Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

our hero's bishop lands on C3 and defeats Spider's knight!

The duel ends in a draw: our hero and Spider withdraw.

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The battle, move by move

our hero claims the enemy pawn by landing on C3.

From the dark, Spider pushes the king to D7, and our hero's knight takes E2, leaving G1 behind. Spider answers by moving the king from D7 to D6, while our hero slides the knight across the board, from E2 to G3.

With dungeon cunning, Spider brings the king to E6. our hero captures the enemy knight: the knight leaps from G3 to E4.

A cruel blow: Spider's knight captures our hero's knight on E4.

our hero claims the enemy pawn by landing on E3.

Spider's knight falls on C3 and tears the pawn from our hero.

Without hurry or fear, our hero places the bishop on D2. From the dark, Spider pushes the pawn to A5. our hero claims the enemy knight by landing on C3.

Spider answers by moving the king from E6 to D5. our hero captures the enemy pawn: the bishop leaps from C3 to A5.

With dungeon cunning, Spider brings the king to E4. our hero claims the enemy pawn by landing on C7.

Spider's king advances from E4 to D4. Check: our hero tightens the net by bringing the bishop to B6.

Spider sets the king on C4, watching every square, while without hurry or fear, our hero places the king on D2. From the dark, Spider pushes the king to B4, and our hero's king takes D3, leaving D2 behind.

Spider answers by moving the pawn from A4 to A3, while our hero slides the bishop across the board, from B6 to D4. With dungeon cunning, Spider brings the king to B5.

With a steady hand, our hero brings the bishop to A1. Check from Spider: the pawn plants itself on E4.

our hero claims the enemy pawn by landing on E4.

Spider sets the king on C6, watching every square, and without hurry or fear, our hero places the bishop on D4. From the dark, Spider pushes the king to D7, while our hero's bishop takes C5, leaving D4 behind.

Spider answers by moving the king from D7 to C7. our hero captures the enemy pawn: the bishop leaps from C5 to E7.

With dungeon cunning, Spider brings the pawn to A2. With a steady hand, our hero brings the bishop to B4. On A1, Spider promotes and gains a reinforcing knight.

our hero advances the bishop from B4 to C3; then spider sets the king on D6, watching every square. our hero claims the enemy knight by landing on A1.

From the dark, Spider pushes the king to E7, and our hero's bishop takes D4, leaving A1 behind. Spider answers by moving the king from E7 to D6, while our hero slides the bishop across the board, from D4 to E3.

With dungeon cunning, Spider brings the king to E7. With a steady hand, our hero brings the pawn to G4; then spider's king advances from E7 to D6.

our hero advances the pawn from G4 to G5, and right after that spider sets the king on E6, watching every square. Without hurry or fear, our hero places the king on F4.

From the dark, Spider pushes the king to F7, while our hero's king takes E5, leaving F4 behind. Spider answers by moving the king from F7 to E7.

Check: our hero tightens the net by bringing the bishop to C5.

With dungeon cunning, Spider brings the king to F7. With a steady hand, our hero brings the king to D6, and right after that spider's king advances from F7 to G7.

our hero advances the bishop from C5 to A7; then spider sets the king on H7, watching every square. Without hurry or fear, our hero places the king on E7.

From the dark, Spider pushes the king to G8, and our hero's king takes E8, leaving E7 behind. Spider answers by moving the king from G8 to H7, while our hero slides the bishop across the board, from A7 to D4.

With dungeon cunning, Spider brings the king to G8. With a steady hand, our hero brings the bishop to F6; then spider's king advances from G8 to H7.

our hero advances the king from E8 to F8.

Draw. The dungeon keeps the names of our hero and Spider.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 48 s
Moves
69
How it ended
stalemate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
15 / 4
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 955 finished games (411 wins, 153 losses, 391 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 62% of the games on this floor.

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