Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival rook on C1.

Draw. The dungeon keeps the names of our hero and Spider.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on E3.

With dungeon cunning, Spider brings the pawn to C2. With a steady hand, our hero brings the pawn to F3, and spider's knight advances from E4 to G5.

our hero advances the pawn from F3 to F4, while spider sets the knight on F7, watching every square. From F4 to E5, our hero's pawn swallows Spider's pawn.

From the dark, Spider pushes the knight to D7; then our hero's pawn takes E6, leaving E5 behind. Spider answers by moving the pawn from C7 to C6.

By taking the knight on D7, our hero drives Spider into check.

Spider moves the king from E8 to D7 and topples our hero's pawn.

With a steady hand, our hero brings the pawn to G3, while spider's knight advances from F7 to D6. our hero advances the pawn from E3 to E4, and spider sets the pawn on C5, watching every square.

Without hurry or fear, our hero places the pawn on E5. From the dark, Spider pushes the knight to E4, and right after that our hero's pawn takes G4, leaving G3 behind.

Spider answers by moving the knight from E4 to F2. A clean strike: our hero's king topples the knight on F2.

With dungeon cunning, Spider brings the king to E8. With a steady hand, our hero brings the pawn to E6, and spider's pawn advances from G6 to G5.

A clean strike: our hero's bishop topples the pawn on G5.

Spider sets the pawn on A5, watching every square, and right after that without hurry or fear, our hero places the pawn on E4. From the dark, Spider pushes the pawn to A3.

A clean strike: our hero's pawn topples the pawn on A3.

Spider answers by moving the pawn from C5 to C4, and right after that our hero slides the pawn across the board, from A3 to A4. Spider's pawn crowns on C1 and a hostile knight is born.

A clean strike: our hero's bishop topples the knight on C1.

Spider's pawn advances from C4 to C3. our hero advances the bishop from C1 to H6, and spider sets the king on D8, watching every square.

Without hurry or fear, our hero places the pawn on G5. From the dark, Spider pushes the pawn to C2, and right after that our hero's pawn takes G6, leaving G5 behind.

Spider's pawn crowns on C1 and a hostile rook is born.

A clean strike: our hero's bishop topples the rook on C1.

With dungeon cunning, Spider brings the king to E8. With a steady hand, our hero brings the pawn to G7, and spider's king advances from E8 to D8.

Promotion: on G8, our hero turns a pawn into a queen.

Spider sets the king on C7, watching every square. Check: our hero tightens the net by bringing the bishop to F4.

From the dark, Spider pushes the king to B6; then our hero's queen takes E8, leaving G8 behind. Spider answers by moving the king from B6 to A7.

By taking the pawn on E7, our hero drives Spider into check.

With dungeon cunning, Spider brings the king to A6. With a steady hand, our hero brings the queen to C5, while spider's king advances from A6 to B7.

our hero advances the pawn from E6 to E7, and spider sets the king on A8, watching every square. Promotion: on E8, our hero turns a pawn into a queen.

From the dark, Spider pushes the king to B7, and right after that our hero's queen takes E6, leaving E8 behind. Spider answers by moving the king from B7 to A8; then our hero slides the queen across the board, from C5 to C7.

Neither our hero nor Spider claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 4 s
Moves
61
How it ended
stalemate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
19 / 1
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 52% of the games on this floor.

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