Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

Spider moves its knight from C4 to E5 and topples our hero's queen!

In the end, our hero delivers checkmate and Spider flees the board.

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The battle, move by move

our hero claims the enemy pawn by landing on C3.

With dungeon cunning, Spider brings the knight to C5. our hero captures the enemy pawn: the pawn leaps from F2 to E3.

Spider's pawn advances from E5 to E4. our hero advances the pawn from H2 to H4, and right after that spider sets the king on D7, watching every square.

Without hurry or fear, our hero places the knight on H3. From the dark, Spider pushes the pawn to E6, while our hero's knight takes G5, leaving H3 behind.

Spider answers by moving the king from D7 to D6. our hero gives check with the knight on F7.

With dungeon cunning, Spider brings the king to D5. With a steady hand, our hero brings the knight to G5, and right after that spider's knight advances from F6 to G4.

our hero advances the knight from G5 to H3; then spider sets the pawn on E5, watching every square. Without hurry or fear, our hero places the knight on G5.

From the dark, Spider pushes the knight to H6, and our hero's bishop takes A3, leaving C1 behind. Spider answers by moving the king from D5 to C4, while our hero slides the king across the board, from E1 to D2.

With dungeon cunning, Spider brings the knight to G4. With a steady hand, our hero brings the knight to F7.

Check from Spider: the knight plants itself on B3.

our hero advances the king from D2 to C2, and right after that spider sets the pawn on C5, watching every square. our hero captures the pawn on E5 and leaves Spider in check.

From the dark, Spider pushes the king to B5. our hero gives check with the pawn on C4.

Spider answers by moving the king from B5 to B6. From D7, our hero's knight forces Spider to defend.

With dungeon cunning, Spider brings the king to A7. our hero claims the enemy pawn by landing on C5.

Spider's knight reaches A1 and threatens our hero's king.

our hero advances the king from C2 to B2; then spider sets the knight on B3, watching every square. our hero claims the enemy pawn by landing on A4.

From the dark, Spider pushes the knight to D2. Check: our hero tightens the net by bringing the bishop to C5.

Spider answers by moving the king from A7 to A8. our hero gives check with the knight on B6.

With dungeon cunning, Spider brings the king to A7. From C8, our hero's knight forces Spider to defend.

Spider's king advances from A7 to B8. our hero advances the knight from C8 to E7, and right after that spider sets the knight on H6, watching every square.

our hero gives check with the knight on C6.

From the dark, Spider pushes the king to C8, while our hero's bishop takes E7, leaving C5 behind. After toppling the pawn on C4, Spider threatens our hero's king.

our hero slides the king across the board, from B2 to C3; then with dungeon cunning, Spider brings the king to B7. With a steady hand, our hero brings the king to D4, and right after that spider's knight advances from C4 to B2.

our hero captures the enemy pawn: the king leaps from D4 to E4.

A cruel blow: Spider's king captures our hero's knight on C6.

Without hurry or fear, our hero places the king on E5. Spider's knight reaches C4 and threatens our hero's king.

our hero's king takes F6, leaving E5 behind. Check from Spider: the knight plants itself on G8.

our hero claims the enemy pawn by landing on G6.

After toppling the bishop on E7, Spider threatens our hero's king.

With a steady hand, our hero brings the king to F7; then spider's king advances from C6 to D6. our hero advances the pawn from H4 to H5, and right after that spider sets the knight on C8, watching every square.

Without hurry or fear, our hero places the pawn on H6. From the dark, Spider pushes the knight to A7, while our hero's pawn takes H7, leaving H6 behind.

Spider answers by moving the knight from A7 to C6. our hero's pawn crowns on H8 and becomes a queen.

Check from Spider: the knight plants itself on E5.

With a steady hand, our hero brings the king to F6, and right after that spider's pawn advances from A6 to A5. Check: our hero tightens the net by bringing the queen to D8.

Spider sets the king on C6, watching every square. our hero gives check with the queen on C8.

From the dark, Spider pushes the king to B5. From B8, our hero's queen forces Spider to defend.

Spider answers by moving the king from B5 to A4. our hero claims the enemy knight by landing on E5.

Spider's knight falls on E5 and tears the queen from our hero.

our hero captures the enemy knight: the king leaps from F6 to E5.

Spider's king advances from A4 to B5. our hero advances the pawn from E3 to E4, and right after that spider sets the king on B4, watching every square.

Without hurry or fear, our hero places the king on D5. From the dark, Spider pushes the king to C3, while our hero's pawn takes E5, leaving E4 behind.

Spider answers by moving the pawn from A5 to A4, and our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Spider brings the pawn to A3.

With a steady hand, our hero brings the pawn to E4, and right after that spider's king advances from C3 to D2. our hero advances the pawn from E5 to E6; then spider sets the king on C2, watching every square.

Without hurry or fear, our hero places the pawn on E7. From the dark, Spider pushes the pawn to A2. our hero's pawn crowns on E8 and becomes a queen.

Spider answers by moving the king from C2 to B2. our hero gives check with the queen on B8.

With dungeon cunning, Spider brings the king to C1. From C7, our hero's queen forces Spider to defend.

Spider's king advances from C1 to D2. Check: our hero tightens the net by bringing the queen to A5.

Spider sets the king on D1, watching every square. our hero captures the enemy pawn: the queen leaps from A5 to A2.

From the dark, Spider pushes the king to C1, while our hero's pawn takes E5, leaving E4 behind. Spider answers by moving the king from C1 to D1, and our hero slides the pawn across the board, from E5 to E6.

With dungeon cunning, Spider brings the king to E1. With a steady hand, our hero brings the pawn to E7, and right after that spider's king advances from E1 to F1.

our hero's pawn crowns on E8 and becomes a queen.

Spider sets the king on G1, watching every square. our hero delivers the final mate from E1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 49 s
Moves
117
How it ended
checkmate
Captures (hero / opponent)
10 / 4
Material captured (hero / opponent)
14 / 16
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (117 moves) lasted longer than 96% of the games on this floor.

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