Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
our hero answers with fury: the king leaps from C4 to C5 and captures the enemy knight.
Neither our hero nor Spider claims victory. A draw on the board.
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The battle, move by move
our hero claims the enemy pawn by landing on E3.
Spider's knight advances from F6 to D5. our hero advances the bishop from E3 to D4; then spider sets the pawn on G5, watching every square.
our hero claims the enemy pawn by landing on E5.
From the dark, Spider pushes the knight to F6, and our hero's pawn takes E3, leaving E2 behind. Spider answers by moving the king from E8 to D8, while our hero slides the king across the board, from E1 to E2.
With dungeon cunning, Spider brings the pawn to G4. With a steady hand, our hero brings the king to D3; then spider's king advances from D8 to D7.
our hero advances the king from D3 to D4, and right after that spider sets the knight on H7, watching every square. our hero captures the enemy knight: the king leaps from D4 to D5.
Spider's knight reaches F6 and threatens our hero's king.
our hero's king takes D4, leaving D5 behind. Spider answers by moving the pawn from A4 to A3. our hero captures the enemy pawn: the king leaps from D4 to C3.
Spider gives check with the knight on D5.
With a steady hand, our hero brings the king to B3, and right after that spider's king advances from D7 to E6. our hero captures the enemy pawn: the king leaps from B3 to A3.
A cruel blow: Spider's king captures our hero's bishop on E5.
Without hurry or fear, our hero places the pawn on C4. Spider's knight falls on E3 and tears the pawn from our hero.
our hero's pawn takes G3, leaving G2 behind. Spider answers by moving the king from E5 to D4, while our hero slides the king across the board, from A3 to B4.
Spider's knight falls on C4 and tears the pawn from our hero.
From E2, our hero's knight forces Spider to defend.
Spider's king advances from D4 to E3. our hero advances the knight from E2 to C3, and right after that spider sets the knight on D2, watching every square.
Without hurry or fear, our hero places the king on A5. From the dark, Spider pushes the king to D3, while our hero's knight takes D5, leaving C3 behind.
Spider answers by moving the pawn from C7 to C5. our hero captures the enemy pawn: the knight leaps from D5 to E7.
With dungeon cunning, Spider brings the pawn to C4. With a steady hand, our hero brings the knight to D5, and right after that spider's knight advances from D2 to F1.
our hero advances the king from A5 to B4. A cruel blow: Spider's knight captures our hero's pawn on G3.
Without hurry or fear, our hero places the knight on C3. From the dark, Spider pushes the knight to F1, and our hero's knight takes D5, leaving C3 behind.
Spider answers by moving the knight from F1 to D2. From F4, our hero's knight forces Spider to defend.
With dungeon cunning, Spider brings the king to E4. With a steady hand, our hero brings the knight to E2; then spider's knight advances from D2 to B3.
our hero claims the enemy pawn by landing on C4.
Spider sets the knight on C5, watching every square. our hero captures the enemy knight: the king leaps from C4 to C5.
From the dark, Spider pushes the king to F5, while our hero's king takes B6, leaving C5 behind. Spider answers by moving the king from F5 to G5.
our hero captures the enemy pawn: the king leaps from B6 to A6.
With dungeon cunning, Spider brings the king to F6. With a steady hand, our hero brings the king to B5, and right after that spider's king advances from F6 to E6.
our hero advances the king from B5 to C4; then spider sets the king on D7, watching every square. Without hurry or fear, our hero places the king on D4.
From the dark, Spider pushes the king to C7, and our hero's king takes E3, leaving D4 behind. Spider answers by moving the king from C7 to D7, while our hero slides the king across the board, from E3 to F2.
With dungeon cunning, Spider brings the king to D8. With a steady hand, our hero brings the king to G3; then spider's king advances from D8 to C7.
our hero claims the enemy pawn by landing on G4.
The duel ends in a draw: our hero and Spider withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 54 s
- Moves
- 73
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 4
- Material captured (hero / opponent)
- 14 / 6
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (73 moves) lasted longer than 68% of the games on this floor.