Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero answers with fury: the king leaps from F3 to G4 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
Loading…
The battle, move by move
our hero's pawn takes B3, leaving B2 behind. Rat answers by moving the king from E8 to F8. our hero captures the enemy pawn: the bishop leaps from C1 to A3.
With dungeon cunning, Rat brings the knight to E5. With a steady hand, our hero brings the pawn to E4, and right after that rat's king advances from F8 to E8.
our hero advances the king from E1 to E2; then rat sets the king on F8, watching every square. our hero claims the enemy pawn by landing on C5.
From the dark, Rat pushes the pawn to G3. our hero captures the enemy pawn: the pawn leaps from H2 to G3.
Rat answers by moving the knight from E5 to G4, while our hero slides the king across the board, from E2 to F3. With dungeon cunning, Rat brings the king to G7.
our hero captures the enemy knight: the king leaps from F3 to G4.
Rat's pawn advances from E7 to E5. our hero advances the knight from G1 to F3, and right after that rat sets the king on H7, watching every square.
our hero captures the enemy pawn: the knight leaps from F3 to E5.
From the dark, Rat pushes the king to G7, while our hero's king takes G5, leaving G4 behind. Rat answers by moving the king from G7 to H7.
our hero captures the enemy pawn: the knight leaps from E5 to G6.
With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the pawn to E5. Rat's pawn falls on B3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from A2 to B3.
Rat sets the king on G8, watching every square, while without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the king to G7, and our hero's pawn takes E7, leaving E6 behind.
Rat answers by moving the king from G7 to F7, while our hero slides the king across the board, from G5 to H6. With dungeon cunning, Rat brings the king to E8.
With a steady hand, our hero brings the king to G7; then rat's king advances from E8 to D7. our hero advances the king from G7 to F7, and right after that rat sets the king on C8, watching every square.
our hero's pawn crowns on E8 and becomes a queen.
From the dark, Rat pushes the king to B7, while our hero's knight takes E5, leaving G6 behind. Rat answers by moving the king from B7 to A6.
our hero captures the pawn on C6 and leaves Rat in check.
With dungeon cunning, Rat brings the king to A5. our hero delivers the final mate from C4.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 53 s
- Moves
- 45
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 10 / 1
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 24% of the games on this floor.