Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's bishop lands on A3 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero slides the pawn across the board, from B2 to B3, and right after that with dungeon cunning, Rat brings the knight to B6. our hero captures the enemy pawn: the bishop leaps from C1 to A3.

Rat's pawn advances from G4 to G3. our hero claims the enemy pawn by landing on G3.

Rat sets the king on F7, watching every square, and without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to G8, while our hero's pawn takes F4, leaving F2 behind.

Rat answers by moving the pawn from C5 to C4. our hero captures the enemy pawn: the pawn leaps from B3 to C4.

With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to D3, and right after that rat's knight advances from B6 to A4.

our hero captures the enemy pawn: the bishop leaps from A3 to E7.

Rat sets the knight on C3, watching every square, while without hurry or fear, our hero places the pawn on A3. From the dark, Rat pushes the knight to B5.

our hero captures the enemy pawn: the pawn leaps from F4 to G5.

Rat answers by moving the king from G8 to F7, while our hero slides the bishop across the board, from E7 to F6. With dungeon cunning, Rat brings the king to E6.

With a steady hand, our hero brings the knight to F3; then rat's pawn advances from A5 to A4. our hero advances the bishop from F6 to B2.

Rat's knight falls on A3 and tears the pawn from our hero.

our hero captures the enemy knight: the bishop leaps from B2 to A3.

From the dark, Rat pushes the king to F7, while our hero's king takes F2, leaving E1 behind. Rat answers by moving the king from F7 to G6, and our hero slides the king across the board, from F2 to E3.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the king to E4, and right after that rat's king advances from F7 to E6.

our hero advances the pawn from G5 to G6; then rat sets the king on D7, watching every square. Without hurry or fear, our hero places the king on F5.

From the dark, Rat pushes the king to D8, and our hero's king takes F6, leaving F5 behind. Rat answers by moving the king from D8 to C8, while our hero slides the king across the board, from F6 to F7.

With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the pawn to G7; then rat's pawn advances from C6 to C5.

our hero's pawn crowns on G8 and becomes a queen.

Rat sets the pawn on C6, watching every square. our hero captures the enemy pawn: the bishop leaps from A3 to C5.

From the dark, Rat pushes the king to A6. our hero delivers the final mate from A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 48 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
9 / 1
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 29% of the games on this floor.

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