Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on G4.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
With a steady hand, our hero brings the pawn to B3, and right after that rat's pawn advances from C5 to C4. our hero captures the enemy pawn: the bishop leaps from C1 to A3.
Rat sets the king on D8, watching every square. our hero claims the enemy pawn by landing on C4.
From the dark, Rat pushes the knight to F6, and our hero's pawn takes D3, leaving D2 behind. Rat answers by moving the knight from F6 to G8, while our hero slides the king across the board, from E1 to D2.
With dungeon cunning, Rat brings the pawn to G3. our hero captures the enemy pawn: the pawn leaps from H2 to G3.
Rat's knight advances from G8 to F6. our hero advances the king from D2 to E3. Check from Rat: the knight plants itself on G4.
Without hurry or fear, our hero places the king on F4. From the dark, Rat pushes the king to E8. our hero claims the enemy knight by landing on G4.
Rat answers by moving the king from E8 to D8, and our hero slides the king across the board, from G4 to G5. With dungeon cunning, Rat brings the pawn to C5.
our hero claims the enemy pawn by landing on C5.
Rat's pawn advances from A5 to A4. our hero captures the enemy pawn: the king leaps from G5 to G6.
Rat sets the pawn on A3, watching every square, while without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to C8, and our hero's king takes F7, leaving G6 behind.
Rat answers by moving the king from C8 to B7, while our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the king to A6.
With a steady hand, our hero brings the pawn to G6; then rat's king advances from A6 to B7. our hero advances the pawn from G6 to G7, and right after that rat sets the pawn on E6, watching every square.
our hero's pawn crowns on G8 and becomes a queen.
From the dark, Rat pushes the king to C6, while our hero's queen takes F8, leaving G8 behind. Rat answers by moving the king from C6 to D7.
From E7, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to C6. our hero claims the enemy pawn by landing on A3.
Rat's king advances from C6 to B7. our hero gives check with the rook on B1.
Rat sets the king on A8, watching every square. From D8, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to A7. Check: our hero tightens the net by bringing the queen to B8.
Rat answers by moving the king from A7 to A6. our hero gives check with the queen on B5.
With dungeon cunning, Rat brings the king to A7. From C5, our hero's bishop forces Rat to defend.
Rat's king advances from A7 to A8. our hero delivers the final mate from A5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 47 s
- Moves
- 53
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 0
- Material captured (hero / opponent)
- 9 / 0
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 35% of the games on this floor.