Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's bishop lands on G5 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero's pawn takes B3, leaving B2 behind. Rat answers by moving the knight from C6 to D4, and our hero slides the king across the board, from E1 to D1.

With dungeon cunning, Rat brings the knight to E6. our hero claims the enemy pawn by landing on A3.

Rat's pawn advances from D7 to D6. our hero advances the pawn from G2 to G3; then rat sets the pawn on D5, watching every square.

Without hurry or fear, our hero places the knight on F3. From the dark, Rat pushes the king to D8, and our hero's knight takes E5, leaving F3 behind.

Rat answers by moving the knight from E6 to G7. our hero claims the enemy pawn by landing on C5.

With dungeon cunning, Rat brings the knight to E6. With a steady hand, our hero brings the bishop to A3; then rat's pawn advances from D5 to D4.

our hero claims the enemy pawn by landing on G6.

Rat sets the pawn on D3, watching every square. our hero captures the enemy pawn: the pawn leaps from C2 to D3.

From the dark, Rat pushes the king to D7. our hero claims the enemy pawn by landing on E7.

Rat answers by moving the knight from E6 to G5. our hero captures the enemy knight: the bishop leaps from E7 to G5.

With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the pawn to H4, and right after that rat's king advances from E6 to D7.

our hero advances the rook from A1 to C1; then rat sets the king on D6, watching every square. Without hurry or fear, our hero places the rook on C4.

From the dark, Rat pushes the pawn to C5, and our hero's knight takes F4, leaving G6 behind. Rat answers by moving the king from D6 to D7, while our hero slides the pawn across the board, from H4 to H5.

With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the pawn to H6; then rat's king advances from C8 to D7.

our hero advances the pawn from H6 to H7, and right after that rat sets the king on C7, watching every square. our hero's pawn crowns on H8 and becomes a queen.

From the dark, Rat pushes the king to D6. From F8, our hero's queen forces Rat to defend.

Rat answers by moving the king from D6 to D7. our hero captures the enemy pawn: the queen leaps from F8 to C5.

With dungeon cunning, Rat brings the pawn to A4. our hero gives check with the rook on D4.

Rat's king advances from D7 to E8. From E5, our hero's queen forces Rat to defend.

Rat sets the king on F8, watching every square. Check: our hero tightens the net by bringing the rook to D8.

From the dark, Rat pushes the king to F7. our hero gives check with the queen on E6.

Rat answers by moving the king from F7 to G7. From D7, our hero's rook forces Rat to defend.

With dungeon cunning, Rat brings the king to H8. our hero delivers the final mate from E8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 19 s
Moves
55
How it ended
checkmate
Captures (hero / opponent)
7 / 0
Material captured (hero / opponent)
9 / 0
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 38% of the games on this floor.

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