Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero answers with fury: the pawn leaps from B3 to C4 and captures the enemy knight.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
Without hurry or fear, our hero places the pawn on B3. From the dark, Rat pushes the knight to B6. our hero captures the enemy pawn: the bishop leaps from C1 to A3.
Rat answers by moving the king from E8 to D7, while our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the pawn to E5.
With a steady hand, our hero brings the pawn to F3; then rat's knight advances from B6 to C4. our hero claims the enemy knight by landing on C4.
Rat sets the king on E8, watching every square. our hero captures the enemy pawn: the pawn leaps from F3 to G4.
From the dark, Rat pushes the king to F8, while our hero's king takes F2, leaving E1 behind. Rat answers by moving the king from F8 to E7.
our hero captures the pawn on C5 and leaves Rat in check.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the king to F3, and right after that rat's king advances from D7 to D8.
our hero advances the king from F3 to E4; then rat sets the king on D7, watching every square. our hero claims the enemy pawn by landing on E5.
From the dark, Rat pushes the king to C8, and our hero's knight takes F3, leaving G1 behind. Rat answers by moving the king from C8 to B7, while our hero slides the knight across the board, from F3 to G5.
With dungeon cunning, Rat brings the king to B8. With a steady hand, our hero brings the knight to F7; then rat's king advances from B8 to A8.
our hero advances the king from E5 to F6, and right after that rat sets the pawn on A4, watching every square. our hero captures the enemy pawn: the king leaps from F6 to G6.
From the dark, Rat pushes the pawn to A3. our hero claims the enemy pawn by landing on A3.
Rat answers by moving the king from A8 to B7, and our hero slides the king across the board, from G6 to F6. With dungeon cunning, Rat brings the king to A8.
With a steady hand, our hero brings the pawn to G5, and right after that rat's king advances from A8 to B7. our hero advances the pawn from G5 to G6; then rat sets the king on C8, watching every square.
Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the pawn to C5. our hero's pawn crowns on G8 and becomes a queen.
Rat answers by moving the king from C8 to B7, while our hero slides the queen across the board, from G8 to D8. With dungeon cunning, Rat brings the king to A6.
our hero captures the enemy pawn: the queen leaps from D8 to C7.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 36 s
- Moves
- 47
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 10 / 0
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 26% of the games on this floor.