Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on B2.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

With a steady hand, our hero brings the pawn to B3, and right after that rat's pawn advances from G6 to G5. our hero captures the enemy pawn: the bishop leaps from C1 to A3.

Rat sets the pawn on C4, watching every square. our hero claims the enemy pawn by landing on C4.

From the dark, Rat pushes the knight to B6, and our hero's pawn takes D3, leaving D2 behind. Rat answers by moving the knight from B6 to A8, while our hero slides the king across the board, from E1 to D2.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the king to E3; then rat's king advances from D7 to D8.

our hero advances the king from E3 to E4, and right after that rat sets the king on D7, watching every square. Without hurry or fear, our hero places the king on E5.

From the dark, Rat pushes the knight to B6, while our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the pawn from C6 to C5.

our hero captures the enemy pawn: the bishop leaps from A3 to C5.

With dungeon cunning, Rat brings the knight to A4. With a steady hand, our hero brings the bishop to A3, and right after that rat's king advances from D7 to C6.

our hero advances the pawn from D3 to D4; then rat sets the knight on B2, watching every square. our hero claims the enemy knight by landing on B2.

From the dark, Rat pushes the king to B7, and our hero's pawn takes D5, leaving D4 behind. Rat answers by moving the king from B7 to A6, while our hero slides the pawn across the board, from C4 to C5.

With dungeon cunning, Rat brings the pawn to E6. our hero captures the enemy pawn: the pawn leaps from D5 to E6.

Rat's king advances from A6 to B7. our hero advances the pawn from E6 to E7, and right after that rat sets the pawn on A4, watching every square.

our hero's pawn crowns on E8 and becomes a queen.

From the dark, Rat pushes the pawn to A3, while our hero's king takes D5, leaving E5 behind. Rat's pawn falls on B2 and tears the bishop from our hero.

From C6, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to B8. Check: our hero tightens the net by bringing the queen to B5.

Rat's king advances from B8 to A8. our hero captures the enemy pawn: the queen leaps from B5 to B2.

Rat sets the king on A7, watching every square, while without hurry or fear, our hero places the king on C6. From the dark, Rat pushes the king to A6, and our hero's pawn takes A4, leaving A2 behind.

Rat answers by moving the king from A6 to A7, while our hero slides the queen across the board, from B2 to B5. With dungeon cunning, Rat brings the king to A8.

Mate. our hero's queen on B7 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 51 s
Moves
51
How it ended
checkmate
Captures (hero / opponent)
6 / 1
Material captured (hero / opponent)
8 / 3
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 32% of the games on this floor.

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